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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
commitbfbb797e6c528e0650826e917d498c52362abbb0 (patch)
tree8d111b92eefe8451a66b57599217829b4127318e /src/net/charserverhandler.cpp
parentdae5c721bf974792db526f1d736384d95a75635e (diff)
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Merged 0.0 changes from revision 3177 to 3234 to trunk.
Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r--src/net/charserverhandler.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 34fc188d..820aaea4 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -34,11 +34,13 @@
#include "../main.h"
#include "../gui/ok_dialog.h"
+#include "../gui/char_select.h"
extern Net::Connection *gameServerConnection;
extern Net::Connection *chatServerConnection;
-CharServerHandler::CharServerHandler()
+CharServerHandler::CharServerHandler():
+ mCharCreateDialog(0)
{
static const Uint16 _messages[] = {
APMSG_CHAR_CREATE_RESPONSE,
@@ -99,6 +101,13 @@ CharServerHandler::handleMessage(MessageIn &msg)
mCharInfo->unlock();
mCharInfo->select(slot);
mCharInfo->setEntry(tempPlayer);
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
break;
case APMSG_CHAR_SELECT_RESPONSE:
@@ -154,6 +163,9 @@ CharServerHandler::handleCharCreateResponse(MessageIn &msg)
}
new OkDialog("Error", message);
}
+
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
}
void
@@ -177,15 +189,20 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg)
// Keep the selected character and delete the others
player_node = mCharInfo->getEntry();
+ int slot = mCharInfo->getPos();
mCharInfo->unlock();
mCharInfo->select(0);
do {
LocalPlayer *tmp = mCharInfo->getEntry();
if (tmp != player_node)
+ {
delete tmp;
+ mCharInfo->setEntry(0);
+ }
mCharInfo->next();
} while (mCharInfo->getPos());
+ mCharInfo->select(slot);
mCharInfo->clear(); //player_node will be deleted by ~Game
@@ -204,8 +221,11 @@ CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->setHairColor(msg.readByte());
tempPlayer->setLevel(msg.readByte());
tempPlayer->setMoney(msg.readLong());
- for (int i = 0; i < 7; i++) {
+
+ for (int i = 0; i < 7; i++)
+ {
tempPlayer->setAttributeBase(i, msg.readByte());
}
+
return tempPlayer;
}