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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-05 10:13:15 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-06 21:49:14 +0000
commit3ce39d2b497ab5356290a22b324181386af51c51 (patch)
tree1b923b8be7e4d2ce8ff70768dc7fff596487935c /src/net/charhandler.h
parenta9df89bda908e3b3d443db7f3ca865b6f12c75e5 (diff)
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General code cleanups
* Use final for all message handlers, Client, LocalPlayer, Being::getType, Being::setPosition and Being::setMap. (avoids some warnings about virtual dispatch in constructors) * Use auto in more places * Use emplace_back instead of push_back in some places * Use default member initializers * Less else after return * Removed superfluous .c_str() * Removed type aliases that are only used once * Removed more unused includes
Diffstat (limited to 'src/net/charhandler.h')
-rw-r--r--src/net/charhandler.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/net/charhandler.h b/src/net/charhandler.h
index cebf0b93..72e67739 100644
--- a/src/net/charhandler.h
+++ b/src/net/charhandler.h
@@ -25,7 +25,6 @@
#include "localplayer.h"
#include "playerinfo.h"
-#include <iosfwd>
#include <vector>
class CharCreateDialog;
@@ -53,7 +52,7 @@ using Characters = std::list<Character *>;
class CharHandler
{
public:
- virtual ~CharHandler() {}
+ virtual ~CharHandler() = default;
virtual void setCharSelectDialog(CharSelectDialog *window) = 0;