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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
commite961be5bfd29ad3f44f948828981cb3ab07f25a7 (patch)
tree5464d14635191407eb24c7ad76b1b218b33016d2 /src/net/beinghandler.cpp
parent43b986ceffdb436d8850a876bd485c9a3eea8cdd (diff)
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Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r--src/net/beinghandler.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index e54a66ed..6100e76f 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -108,9 +108,9 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg->readInt16();
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::WEAPON_SPRITE, msg->readInt16());
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::BOTTOMCLOTHES_SPRITE, msg->readInt16());
if (msg->getId() == SMSG_BEING_MOVE)
@@ -121,8 +121,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
msg->readInt16(); // shield
headTop = msg->readInt16();
headMid = msg->readInt16();
- dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
- dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
hairColor = msg->readInt16();
msg->readInt16(); // unknown
msg->readInt16(); // head dir
@@ -263,18 +263,18 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setHairStyle(id, -1);
break;
case 2:
- dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, id);
+ dstBeing->setSprite(Being::WEAPON_SPRITE, id);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::BOTTOMCLOTHES_SPRITE, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::HAT_SPRITE, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::TOPCLOTHES_SPRITE, id);
break;
case 6:
@@ -316,7 +316,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg->readInt16();
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::WEAPON_SPRITE, msg->readInt16());
msg->readInt16(); // item id 2
headBottom = msg->readInt16();
@@ -337,10 +337,10 @@ void BeingHandler::handleMessage(MessageIn *msg)
msg->readInt8(); // karma
dstBeing->setGender(1 - msg->readInt8()); // gender
dstBeing->setHairStyle(hairStyle, hairColor);
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
- dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
if (msg->getId() == SMSG_PLAYER_MOVE)
{