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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
commit | e961be5bfd29ad3f44f948828981cb3ab07f25a7 (patch) | |
tree | 5464d14635191407eb24c7ad76b1b218b33016d2 /src/net/beinghandler.cpp | |
parent | 43b986ceffdb436d8850a876bd485c9a3eea8cdd (diff) | |
download | mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.gz mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.bz2 mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.xz mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.zip |
Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r-- | src/net/beinghandler.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index e54a66ed..6100e76f 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -108,9 +108,9 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; hairStyle = msg->readInt16(); - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::WEAPON_SPRITE, msg->readInt16()); - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); if (msg->getId() == SMSG_BEING_MOVE) @@ -121,8 +121,8 @@ void BeingHandler::handleMessage(MessageIn *msg) msg->readInt16(); // shield headTop = msg->readInt16(); headMid = msg->readInt16(); - dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); - dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); hairColor = msg->readInt16(); msg->readInt16(); // unknown msg->readInt16(); // head dir @@ -263,18 +263,18 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setHairStyle(id, -1); break; case 2: - dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, id); + dstBeing->setSprite(Being::WEAPON_SPRITE, id); break; case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::BOTTOMCLOTHES_SPRITE, id); break; case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::HAT_SPRITE, id); break; case 5: // Change middle headgear for eathena, armor for us - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::TOPCLOTHES_SPRITE, id); break; case 6: @@ -316,7 +316,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; hairStyle = msg->readInt16(); - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::WEAPON_SPRITE, msg->readInt16()); msg->readInt16(); // item id 2 headBottom = msg->readInt16(); @@ -337,10 +337,10 @@ void BeingHandler::handleMessage(MessageIn *msg) msg->readInt8(); // karma dstBeing->setGender(1 - msg->readInt8()); // gender dstBeing->setHairStyle(hairStyle, hairColor); - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::BOTTOMCLOTHES_SPRITE, headBottom); - dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); - dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); if (msg->getId() == SMSG_PLAYER_MOVE) { |