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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:36 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:45 +0100 |
commit | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch) | |
tree | c7faf82210e428787804204e3dc8e5dc6c725947 /src/monster.cpp | |
parent | 17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff) | |
download | mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.gz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.bz2 mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.xz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.zip |
Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/monster.cpp')
-rw-r--r-- | src/monster.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/src/monster.cpp b/src/monster.cpp index f786471d..c2632028 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -32,10 +32,7 @@ #include "resources/monsterdb.h" #include "resources/monsterinfo.h" -static const int NAME_X_OFFSET = 16; -static const int NAME_Y_OFFSET = 16; - -Monster::Monster(int id, Uint16 job, Map *map): +Monster::Monster(int id, int job, Map *map): Being(id, job, map), mText(0) { @@ -218,8 +215,8 @@ void Monster::setShowName(bool show) if (show) { mText = new Text(getInfo().getName(), - getPixelX() + NAME_X_OFFSET, - getPixelY() + NAME_Y_OFFSET - getHeight(), + getPixelX(), + getPixelY() - getHeight(), gcn::Graphics::CENTER, &guiPalette->getColor(Palette::MONSTER)); } @@ -233,7 +230,7 @@ void Monster::updateCoords() { if (mText) { - mText->adviseXY(getPixelX() + NAME_X_OFFSET, - getPixelY() + NAME_Y_OFFSET - getHeight()); + mText->adviseXY(getPixelX(), + getPixelY() - getHeight() - mText->getHeight()); } } |