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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/monster.cpp
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/monster.cpp')
-rw-r--r--src/monster.cpp171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/monster.cpp b/src/monster.cpp
deleted file mode 100644
index 922bfa7a..00000000
--- a/src/monster.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "monster.h"
-
-#include "animatedsprite.h"
-#include "client.h"
-#include "localplayer.h"
-#include "particle.h"
-#include "sound.h"
-#include "text.h"
-
-#include "gui/userpalette.h"
-
-#include "net/net.h"
-
-#include "resources/monsterdb.h"
-#include "resources/monsterinfo.h"
-
-Monster::Monster(int id, int subtype, Map *map):
- Being(id, subtype, map),
- mAttackType(1)
-{
- setSubtype(subtype);
-
- mNameColor = &userPalette->getColor(UserPalette::MONSTER);
- mTextColor = &userPalette->getColor(UserPalette::MONSTER);
-
- Being::setName(getInfo().getName());
-}
-
-void Monster::logic()
-{
- if ((Net::getNetworkType() == ServerInfo::TMWATHENA) && (mAction != STAND))
- {
- mFrame = (int) ((get_elapsed_time(mWalkTime) * 4) / getWalkSpeed().x);
-
- if (mFrame >= 4 && mAction != DEAD)
- nextTile();
- }
-
- Being::logic();
-}
-
-
-void Monster::setAction(Action action, int attackType)
-{
- SpriteAction currentAction = ACTION_INVALID;
- int rotation = 0;
- std::string particleEffect;
-
- switch (action)
- {
- case WALK:
- currentAction = ACTION_WALK;
- break;
- case DEAD:
- currentAction = ACTION_DEAD;
- sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE));
- break;
- case ATTACK:
- mAttackType = attackType;
- currentAction = getInfo().getAttackAction(attackType);
- reset();
-
- //attack particle effect
- particleEffect = getInfo().getAttackParticleEffect(attackType);
- if (!particleEffect.empty() && Particle::enabled)
- {
- switch (mSpriteDirection)
- {
- case DIRECTION_DOWN: rotation = 0; break;
- case DIRECTION_LEFT: rotation = 90; break;
- case DIRECTION_UP: rotation = 180; break;
- case DIRECTION_RIGHT: rotation = 270; break;
- default: break;
- }
- Particle *p;
- p = particleEngine->addEffect(particleEffect, 0, 0, rotation);
- controlParticle(p);
- }
- break;
- case STAND:
- currentAction = ACTION_STAND;
- break;
- case HURT:
- // Not implemented yet
- break;
- case SIT:
- // Also not implemented yet
- break;
- }
-
- if (currentAction != ACTION_INVALID)
- {
- play(currentAction);
- mAction = action;
- }
-}
-
-void Monster::setSubtype(Uint16 subtype)
-{
- Being::setSubtype(subtype);
-
- const MonsterInfo &info = getInfo();
-
- setupSpriteDisplay(info.getDisplay());
-}
-
-void Monster::handleAttack(Being *victim, int damage, AttackType type)
-{
- Being::handleAttack(victim, damage, type);
-
- const MonsterInfo &mi = getInfo();
- sound.playSfx(mi.getSound((damage > 0) ?
- MONSTER_EVENT_HIT : MONSTER_EVENT_MISS));
-
- fireMissile(victim, mi.getAttackMissileParticle(mAttackType));
-}
-
-void Monster::takeDamage(Being *attacker, int amount, AttackType type)
-{
- if (amount > 0)
- sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT));
-
- Being::takeDamage(attacker, amount, type);
-}
-
-Being::TargetCursorSize Monster::getTargetCursorSize() const
-{
- return getInfo().getTargetCursorSize();
-}
-
-const MonsterInfo &Monster::getInfo() const
-{
- return MonsterDB::get(mSubType);
-}
-
-void Monster::updateCoords()
-{
- if (mDispName)
- {
- mDispName->adviseXY(getPixelX(),
- getPixelY() - getHeight() - mDispName->getHeight());
- }
-}
-
-void Monster::showName()
-{
- Being::showName();
-
- updateCoords();
-}