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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-03-23 01:27:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-03-23 01:27:13 +0000 |
commit | 9dd811b55587aeb76344b835006cb4a01601bb5d (patch) | |
tree | bd297391e264a09ce8467bcf780927a4cef09991 /src/monster.cpp | |
parent | bd8a35eca8c2fa6eb33e7d9219e3fa4d287a2059 (diff) | |
download | mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.gz mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.bz2 mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.xz mana-9dd811b55587aeb76344b835006cb4a01601bb5d.zip |
Merged revisions 3823,3825-3826,3829,3831-3839,3841-3842 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
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Diffstat (limited to 'src/monster.cpp')
-rw-r--r-- | src/monster.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/monster.cpp b/src/monster.cpp index abc7946f..1561b2ea 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -36,12 +36,21 @@ Monster::Monster(Uint16 id, Uint16 job, Map *map): Being(id, job, map) { - std::string filename = getInfo().getSprite(); + const MonsterInfo& info = getInfo(); + std::string filename = info.getSprite(); if (filename.empty()) filename = "error.xml"; mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/" + filename); + + const std::list<std::string> &particleEffects = info.getParticleEffects(); + for (std::list<std::string>::const_iterator i = particleEffects.begin(); + i != particleEffects.end(); + i++) + { + controlParticle(particleEngine->addEffect((*i), 0, 0)); + } } Monster::~Monster() |