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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
commit7f819e46b584145e2cf2ea742ced9fab0ffc233e (patch)
tree9aa8ee99a4b4dd653917155282e82e6b9a64f718 /src/monster.cpp
parentcc86266f4b59420a155df8c1aa01b9ce20b6585d (diff)
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Made Being::mDirection protected, forcing the use of setDirection. Defaulted
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
Diffstat (limited to 'src/monster.cpp')
-rw-r--r--src/monster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/monster.cpp b/src/monster.cpp
index ce073a04..7fffd34e 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -33,7 +33,7 @@ Monster::Monster(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
mSprites[BASE_SPRITE] = new AnimatedSprite(
- "graphics/sprites/monster" + toString(job - 1002) + ".xml", 0);
+ "graphics/sprites/monster" + toString(job - 1002) + ".xml");
}
void