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author | Bertram <bertram@cegetel.net> | 2010-02-27 15:26:22 +0100 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-12 23:50:21 +0200 |
commit | 98967ec85b48fcc85d1468b7fa02b847389431fb (patch) | |
tree | 48654c088a161208848928451965563eacdcd69c /src/map.h | |
parent | d95381372559c75b1829b43f9476c21b166f6dad (diff) | |
download | mana-98967ec85b48fcc85d1468b7fa02b847389431fb.tar.gz mana-98967ec85b48fcc85d1468b7fa02b847389431fb.tar.bz2 mana-98967ec85b48fcc85d1468b7fa02b847389431fb.tar.xz mana-98967ec85b48fcc85d1468b7fa02b847389431fb.zip |
One step closer to the full movement system ready.
The LocalPlayer::nextTile() function has been sanitized and the movement
system has been fine tuned, but yet not optimized.
(Optimizations and riddance of 32 hard-coded value will come later.)
There is just one case left not handled correctly when the character
walked within one tile south-east of a blocking one and then
the player click north-west (through the blocking tile) on a walkable
location. Quite rare but still here.
Diffstat (limited to 'src/map.h')
0 files changed, 0 insertions, 0 deletions