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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-31 17:09:55 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-05 18:18:21 +0200
commit1937b8e19e370a8fa9a47339e07415a315b7c935 (patch)
treeaf9e8d8d3eee38232c97b9c9620e64db9532a3cb /src/map.h
parent07651f85c29cde1e59d1b6fb48f3a8fdd71cb275 (diff)
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Fixed drawing issues with tiles that don't match the grid
An optimization in the tile layer rendering code meant for drawing repeated tiles faster was not taking into account the case where the tile width does not match the width of the tile grid. Reviewed-by: Stefan Beller
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.h b/src/map.h
index 8d87c5be..2338452c 100644
--- a/src/map.h
+++ b/src/map.h
@@ -126,7 +126,7 @@ class MapLayer
const Actors &actors,
int debugFlags) const;
- bool isFringeLayer()
+ bool isFringeLayer() const
{ return mIsFringeLayer; }
int getTileDrawWidth(int x1, int y1, int endX, int &width) const;