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authorEugenio Favalli <elvenprogrammer@gmail.com>2008-02-12 19:49:37 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2008-02-12 19:49:37 +0000
commit79dfa4db0cc7d307fe52f1959a30f117efacaa00 (patch)
treec44cd018b8f9f320fb2a1f0c8aed47a24ac14e2b /src/map.cpp
parent34e9c3e9125ef800ef47e2594cf23853deddccfb (diff)
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Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp13
1 files changed, 2 insertions, 11 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 2dbf9cb6..c8bdc574 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -276,11 +276,6 @@ void Map::setWalk(int x, int y, bool walkable)
mMetaTiles[x + y * mWidth].walkable = walkable;
}
-bool Map::getWalk(int x, int y) const
-{
- return !tileCollides(x, y) && !occupied(x, y);
-}
-
bool Map::occupied(int x, int y) const
{
Beings &beings = beingManager->getAll();
@@ -340,10 +335,6 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
// Declare open list, a list with open tiles sorted on F cost
std::priority_queue<Location> openList;
- // Return empty path when destination collides
- if (tileCollides(destX, destY))
- return path;
-
// Reset starting tile's G cost to 0
MetaTile *startTile = getMetaTile(startX, startY);
startTile->Gcost = 0;
@@ -388,8 +379,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
MetaTile *newTile = getMetaTile(x, y);
- // Skip if the tile is on the closed list or collides
- if (newTile->whichList == mOnClosedList || tileCollides(x, y))
+ // Skip if the tile is on the closed list or collides unless its the destination tile
+ if (newTile->whichList == mOnClosedList || tileCollides(x, y) && !(x == destX && y == destY))
{
continue;
}