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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 03:21:39 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 03:21:39 +0000
commit7593d6c71e2331c3e43c732db60ad03ee4d5385d (patch)
tree3ad242a957b6a500319d7bdae15149c553521ee4 /src/map.cpp
parent81cf85e9ec1d37dc6e8dd9883f42bb50dace9135 (diff)
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Added Spriteset::get() and Spriteset::size() to hide the member vector and remove the weird mySpriteset->spriteset stuff.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 57cd5a97..c66a85c9 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -179,7 +179,7 @@ class ContainsGidFunctor
bool operator() (Tileset* set)
{
return (set->getFirstGid() <= gid &&
- gid - set->getFirstGid() < (int)set->spriteset.size());
+ gid - set->getFirstGid() < (int)set->size());
}
int gid;
} containsGid;
@@ -200,7 +200,7 @@ Map::getTileWithGid(int gid)
Tileset *set = getTilesetWithGid(gid);
if (set) {
- return set->spriteset[gid - set->getFirstGid()];
+ return set->get(gid - set->getFirstGid());
}
return NULL;