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authorBertram <bertram@cegetel.net>2010-02-09 03:18:35 +0100
committerBertram <bertram@cegetel.net>2010-02-09 03:20:48 +0100
commitb7f93f0b2ec91e04d3ed9035c9e21015b8b57cdd (patch)
tree2d110cf418fab5d733c5172a52aaaffa74c2d693 /src/map.cpp
parent6a6b36fa2d19a6ea9d39b975354709e7ad82281d (diff)
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Got successfully rid of tile width/height fallback values as asked by Jaxad.
But I added some logs when speed and other actions where refused due to game/map uninitialized. This could help.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/map.cpp b/src/map.cpp
index c18d38ba..efb3017d 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -41,12 +41,6 @@
extern volatile int tick_time;
/**
- * The used side-length for tiles
- */
-const int DEFAULT_TILE_WIDTH = 32;
-const int DEFAULT_TILE_HEIGHT = 32;
-
-/**
* A location on a tile map. Used for pathfinding, open list.
*/
struct Location