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author | Ira Rice <irarice@gmail.com> | 2008-10-27 04:23:43 +0000 |
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committer | Ira Rice <irarice@gmail.com> | 2008-10-27 04:23:43 +0000 |
commit | 218ad29dc13b1b89da9804dec15f32692d8709d6 (patch) | |
tree | e1547d951089109de83833fb2a29067fc11eee8c /src/map.cpp | |
parent | 8119f4ec53b64adc427f683077f65ce8aec85582 (diff) | |
download | mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.gz mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.bz2 mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.xz mana-218ad29dc13b1b89da9804dec15f32692d8709d6.zip |
Made targets draw on the fringe layer, as well as added t for talking to
an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map.cpp b/src/map.cpp index f9454187..15d5e5f3 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -29,6 +29,7 @@ #include "configuration.h" #include "game.h" #include "graphics.h" +#include "localplayer.h" #include "particle.h" #include "sprite.h" #include "tileset.h" @@ -112,6 +113,7 @@ void MapLayer::draw(Graphics *graphics, // If drawing the fringe layer, make sure all sprites above this row of // tiles have been drawn if (mIsFringeLayer) { + player_node->drawTargetCursor(graphics, scrollX, scrollY); while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32) { (*si)->draw(graphics, -scrollX, -scrollY); si++; |