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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-03-04 16:34:02 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-03-04 16:34:02 +0000 |
commit | 7a57cee0d153a4db1d82369aae9160e8ece9ba26 (patch) | |
tree | a64fd35942c72d8eb1250effaaca0f4b82768cfc /src/main.h | |
parent | 47ddb7669a56c32597510d8153a6aa156bb4a397 (diff) | |
download | mana-7a57cee0d153a4db1d82369aae9160e8ece9ba26.tar.gz mana-7a57cee0d153a4db1d82369aae9160e8ece9ba26.tar.bz2 mana-7a57cee0d153a4db1d82369aae9160e8ece9ba26.tar.xz mana-7a57cee0d153a4db1d82369aae9160e8ece9ba26.zip |
A bunch of updates:
- inventory fixes
- equipment fixes
- graphic updates (items and monsters)
- weaponary system
- fixed status window
Diffstat (limited to 'src/main.h')
-rw-r--r-- | src/main.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -79,6 +79,7 @@ typedef struct { int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv; short statp, skill_point, hair_color, hair_style; char STR, AGI, VIT, INT, DEX, LUK; + char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp; short weapon; // skill list declaration std::vector<SKILL> m_Skill; // array of N_SKILLS skills |