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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-01-29 23:07:47 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-01-29 23:07:47 +0000 |
commit | a4e31503633c3029cb6c526275bc34d471a3c0d4 (patch) | |
tree | bab69782d480aaefb527bc07ad2f9730353a0279 /src/main.h | |
parent | 457ce3e7b4a869f92d8aef31bdee1b6793587a93 (diff) | |
download | mana-a4e31503633c3029cb6c526275bc34d471a3c0d4.tar.gz mana-a4e31503633c3029cb6c526275bc34d471a3c0d4.tar.bz2 mana-a4e31503633c3029cb6c526275bc34d471a3c0d4.tar.xz mana-a4e31503633c3029cb6c526275bc34d471a3c0d4.zip |
Some trivial documentation work. Fixes all Doxygen warnings.
Diffstat (limited to 'src/main.h')
-rw-r--r-- | src/main.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -38,7 +38,7 @@ * During the game, the current Map is displayed by the main Viewport, which * is the bottom-most widget in the WindowContainer. Aside the viewport, the * window container keeps track of all the \link Window Windows\endlink - * displayed during the game. + * displayed during the game. It is the <i>top</i> widget for Guichan. * * A Map is composed of several layers of \link Image Images\endlink (tiles), * a layer with collision information and \link Sprite Sprites\endlink. The |