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author | Jared Adams <jaxad0127@gmail.com> | 2009-05-07 07:51:35 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-05-07 07:52:38 -0600 |
commit | b6580a8e547732ec1194afe218c030b8230659e2 (patch) | |
tree | a1c2ae8454db1f91274c5c13e3d67d81343532c4 /src/main.cpp | |
parent | 67f53660db85c2f325472701517e04c446ec8ed4 (diff) | |
download | mana-b6580a8e547732ec1194afe218c030b8230659e2.tar.gz mana-b6580a8e547732ec1194afe218c030b8230659e2.tar.bz2 mana-b6580a8e547732ec1194afe218c030b8230659e2.tar.xz mana-b6580a8e547732ec1194afe218c030b8230659e2.zip |
Fix handling of error messages in the game state
Also make sure an appropirate message gets shown on duplicated login.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 0fa4044a..50ae193b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1011,7 +1011,7 @@ int main(int argc, char *argv[]) Net::getGeneralHandler()->tick(); - if (progressBar->isVisible()) + if (progressBar && progressBar->isVisible()) { progressBar->setProgress(progressBar->getProgress() + 0.005f); if (progressBar->getProgress() == 1.0f) @@ -1470,7 +1470,8 @@ int main(int argc, char *argv[]) game = new Game; game->logic(); delete game; - state = STATE_EXIT; + if (state != STATE_ERROR) + state = STATE_EXIT; break; case STATE_UPDATE: |