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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
commit | 928fcf801f53d44d8b31b4285052a067340ab4ff (patch) | |
tree | 91f8b62b56467d63b1e6a4f49cecab63971dd43f /src/main.cpp | |
parent | c8c4fd4850b543215faf4de83cc0f93c17b5a038 (diff) | |
download | mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.gz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.bz2 mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.xz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.zip |
Merged equipment database with items database and got rid of the unused item
art attribute. Removed the now unnecessary multiplication of weapon IDs with
10000. Added a fallback item icon and used it for unknown items or when an item
image fails to load.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 061f8461..c6544017 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -74,7 +74,6 @@ #include "net/messageout.h" #include "net/network.h" -#include "resources/equipmentdb.h" #include "resources/image.h" #include "resources/itemdb.h" #include "resources/monsterdb.h" @@ -348,7 +347,6 @@ void exit_engine() sound.close(); // Unload XML databases - EquipmentDB::unload(); ItemDB::unload(); MonsterDB::unload(); @@ -732,7 +730,6 @@ int main(int argc, char *argv[]) false); // Load XML databases - EquipmentDB::load(); ItemDB::load(); MonsterDB::load(); state = LOGIN_STATE; @@ -825,7 +822,6 @@ int main(int argc, char *argv[]) break; case CHAR_CONNECT_STATE: - logger->log("Char: %i\n", loginData.sex); progressBar->setVisible(true); progressLabel->setCaption( "Connecting to character server..."); @@ -834,7 +830,6 @@ int main(int argc, char *argv[]) break; case ACCOUNT_STATE: - logger->log("Account: %i", loginData.sex); progressBar->setVisible(true); progressLabel->setCaption( "Connecting to account server..."); |