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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-05-14 11:44:16 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-05-14 11:44:16 +0000 |
commit | 10a530ef7a5b2b083dbabccae62c2141394daf2e (patch) | |
tree | 7c7a8b00a46ea9c68148e5b2681507282453fc13 /src/main.cpp | |
parent | b22a61704aec7d2431c1417d2b96301d3835cf7c (diff) | |
download | mana-10a530ef7a5b2b083dbabccae62c2141394daf2e.tar.gz mana-10a530ef7a5b2b083dbabccae62c2141394daf2e.tar.bz2 mana-10a530ef7a5b2b083dbabccae62c2141394daf2e.tar.xz mana-10a530ef7a5b2b083dbabccae62c2141394daf2e.zip |
Fixed player character rendering errors in OpenGL mode.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index 364b2c7b..8c871b6a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -277,7 +277,7 @@ void init_engine() if (!playerImg) logger->error("Couldn't load player_male_base.png"); if (!hairImg) logger->error("Couldn't load player_male_hair.png"); - playerset = new Spriteset(playerImg, 64, 120); + playerset = new Spriteset(playerImg, 64, 64); hairset = new Spriteset(hairImg, 40, 40); gui = new Gui(graphics); |