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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 11:44:16 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 11:44:16 +0000
commit10a530ef7a5b2b083dbabccae62c2141394daf2e (patch)
tree7c7a8b00a46ea9c68148e5b2681507282453fc13 /src/main.cpp
parentb22a61704aec7d2431c1417d2b96301d3835cf7c (diff)
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Fixed player character rendering errors in OpenGL mode.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 364b2c7b..8c871b6a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -277,7 +277,7 @@ void init_engine()
if (!playerImg) logger->error("Couldn't load player_male_base.png");
if (!hairImg) logger->error("Couldn't load player_male_hair.png");
- playerset = new Spriteset(playerImg, 64, 120);
+ playerset = new Spriteset(playerImg, 64, 64);
hairset = new Spriteset(hairImg, 40, 40);
gui = new Gui(graphics);