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author | Ira Rice <irarice@gmail.com> | 2009-01-15 19:48:00 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-01-15 19:48:00 -0700 |
commit | 0a18932056e2a72f41cdd14c831344ad80cfb35b (patch) | |
tree | 9b3592df7749831be8d3e8bd5a8c04f6d1217c90 /src/main.cpp | |
parent | 731dcee8bec7e32d576b0e6a9d98b9a21050362e (diff) | |
download | mana-0a18932056e2a72f41cdd14c831344ad80cfb35b.tar.gz mana-0a18932056e2a72f41cdd14c831344ad80cfb35b.tar.bz2 mana-0a18932056e2a72f41cdd14c831344ad80cfb35b.tar.xz mana-0a18932056e2a72f41cdd14c831344ad80cfb35b.zip |
Added emote database, which is loosely based off of the NPC database.
Also changed all emotes to be animated sprites now, and to load from
emotes.xml. This gives us a bit more flexibility to not only add more
emotes in the future, but allowing them to be animated as well.
NOTE: This commit, unlike the previous emote commits, breaks emotes if
you don't have the xml file. This will be available on Aethyra soon, but
is not rolled into an update at the moment.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 61b90b12..a1109092 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -74,6 +74,7 @@ #include "net/network.h" #include "resources/colordb.h" +#include "resources/emotedb.h" #include "resources/image.h" #include "resources/itemdb.h" #include "resources/monsterdb.h" @@ -402,7 +403,7 @@ void init_engine(const Options &options) // Initialize the item shortcuts. itemShortcut = new ItemShortcut(); - + // Initialize the emote shortcuts. emoteShortcut = new EmoteShortcut(); @@ -437,7 +438,6 @@ void exit_engine() { // Before config.write() since it writes the shortcuts to the config delete itemShortcut; - delete emoteShortcut; config.write(); @@ -453,6 +453,7 @@ void exit_engine() // Unload XML databases ColorDB::unload(); + EmoteDB::unload(); ItemDB::unload(); MonsterDB::unload(); NPCDB::unload(); @@ -903,6 +904,8 @@ int main(int argc, char *argv[]) ItemDB::load(); MonsterDB::load(); NPCDB::load(); + EmoteDB::load(); + state = CHAR_CONNECT_STATE; break; |