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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-10 01:33:45 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-10 01:33:45 +0200 |
commit | b4ebdcf0622ce297704887cf0d653079a1fbcf1e (patch) | |
tree | 0cb030bb5f343054305179c2161dd904e2140822 /src/main.cpp | |
parent | e36861eaef6f178543bd1029809da3ce1bab0e55 (diff) | |
download | mana-b4ebdcf0622ce297704887cf0d653079a1fbcf1e.tar.gz mana-b4ebdcf0622ce297704887cf0d653079a1fbcf1e.tar.bz2 mana-b4ebdcf0622ce297704887cf0d653079a1fbcf1e.tar.xz mana-b4ebdcf0622ce297704887cf0d653079a1fbcf1e.zip |
Introduced a Desktop widget to handle the wallpaper
Cleans up main.cpp a little.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 101 |
1 files changed, 24 insertions, 77 deletions
diff --git a/src/main.cpp b/src/main.cpp index d113f3e4..1f3d4664 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -41,6 +41,7 @@ #include "units.h" #include "gui/widgets/button.h" +#include "gui/widgets/desktop.h" #include "gui/widgets/label.h" #include "gui/widgets/progressbar.h" @@ -93,7 +94,6 @@ #include "resources/monsterdb.h" #include "resources/npcdb.h" #include "resources/resourcemanager.h" -#include "resources/wallpaper.h" #include "utils/gettext.h" #include "utils/stringutils.h" @@ -138,6 +138,12 @@ namespace } listener; } +static const int defaultScreenWidth = 800; +static const int defaultScreenHeight = 600; + +static const int defaultSfxVolume = 100; +static const int defaultMusicVolume = 60; + std::string token; //used to store magic_token // Account infos @@ -922,10 +928,11 @@ int main(int argc, char *argv[]) #ifdef TMWSERV_SUPPORT QuitDialog* quitDialog = NULL; #endif - Image *login_wallpaper = NULL; setupWindow = new Setup; gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); + Desktop *desktop = new Desktop; + top->add(desktop); #ifdef PACKAGE_VERSION #ifdef TMWSERV_SUPPORT gcn::Label *versionLabel = new Label(strprintf("%s (tmwserv)", PACKAGE_VERSION)); @@ -940,9 +947,9 @@ int main(int argc, char *argv[]) top->add(progressLabel, 15 + progressBar->getWidth(), progressBar->getY() + 4); progressBar->setVisible(false); - gcn::Button *setup = new Button(_("Setup"), "Setup", &listener); - setup->setPosition(top->getWidth() - setup->getWidth() - 3, 3); - top->add(setup); + gcn::Button *setupButton = new Button(_("Setup"), "Setup", &listener); + setupButton->setPosition(top->getWidth() - setupButton->getWidth() - 3, 3); + top->add(setupButton); sound.playMusic(branding.getValue("loginMusic", "")); @@ -969,7 +976,6 @@ int main(int argc, char *argv[]) Net::initialize(); new TmwServ::GeneralHandler; // Currently registers itself #else - SDLNet_Init(); Network *network = new Network; EAthena::GeneralHandler *generalHandler = new EAthena::GeneralHandler; network->registerHandler(generalHandler); @@ -977,20 +983,11 @@ int main(int argc, char *argv[]) Net::getGeneralHandler()->load(); - // Set the most appropriate wallpaper, based on screen width - Wallpaper::loadWallpapers(); - int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth); int screenHeight = static_cast<int>(config.getValue("screenheight", defaultScreenHeight)); - std::string wallpaperName = Wallpaper::getWallpaper(screenWidth, - screenHeight); - - login_wallpaper = ResourceManager::getInstance()->getImage(wallpaperName); - - if (!login_wallpaper) - logger->log("Couldn't load %s as wallpaper", wallpaperName.c_str()); + desktop->setSize(screenWidth, screenHeight); unsigned int oldstate = !state; // We start with a status change. @@ -1059,16 +1056,6 @@ int main(int argc, char *argv[]) progressBar->setProgress(0.0f); } - if (graphics->getWidth() > login_wallpaper->getWidth() || - graphics->getHeight() > login_wallpaper->getHeight()) - { - graphics->setColor(gcn::Color(64, 64, 64)); - graphics->fillRectangle(gcn::Rectangle( - 0, 0, graphics->getWidth(), graphics->getHeight())); - } - graphics->drawImage(login_wallpaper, - (graphics->getWidth() - login_wallpaper->getWidth()) / 2, - (graphics->getHeight() - login_wallpaper->getHeight()) / 2); gui->draw(); graphics->updateScreen(); @@ -1105,11 +1092,6 @@ int main(int argc, char *argv[]) if (oldstate == STATE_UPDATE) { loadUpdates(); - // Reload the wallpaper in case that it was updated - login_wallpaper->decRef(); - login_wallpaper = ResourceManager::getInstance()->getImage( - branding.getValue("loginWallpaper", - "graphics/images/login_wallpaper.png")); } oldstate = state; @@ -1196,24 +1178,7 @@ int main(int argc, char *argv[]) EmoteDB::load(); Units::loadUnits(); - Wallpaper::loadWallpapers(); - - { - int screenWidth = (int) config.getValue("screenwidth", - defaultScreenWidth); - int screenHeight = (int) config.getValue("screenheight", - defaultScreenHeight); - - Image *temp = ResourceManager::getInstance() - ->getImage(Wallpaper::getWallpaper(screenWidth, - screenHeight)); - - if (temp) - { - login_wallpaper->decRef(); - login_wallpaper = temp; - } - } + desktop->reloadWallpaper(); state = STATE_LOGIN; break; @@ -1409,25 +1374,6 @@ int main(int argc, char *argv[]) { case STATE_UPDATE: loadUpdates(); - // Reload the wallpaper in case that it was updated - Wallpaper::loadWallpapers(); - - { - int screenWidth = (int) config.getValue("screenwidth", - defaultScreenWidth); - int screenHeight = (int) config.getValue("screenheight", - defaultScreenHeight); - - Image *temp = ResourceManager::getInstance() - ->getImage(Wallpaper::getWallpaper(screenWidth, - screenHeight)); - - if (temp) - { - login_wallpaper->decRef(); - login_wallpaper = temp; - } - } break; // Those states don't cause a network disconnect @@ -1478,6 +1424,8 @@ int main(int argc, char *argv[]) // Load units Units::loadUnits(); + desktop->reloadWallpaper(); + state = STATE_CHAR_CONNECT; break; @@ -1558,16 +1506,16 @@ int main(int argc, char *argv[]) #endif delete progressBar; delete progressLabel; - delete setup; + delete setupButton; + delete desktop; progressBar = NULL; progressLabel = NULL; currentDialog = NULL; - setup = NULL; - login_wallpaper->decRef(); - login_wallpaper = NULL; + setupButton = NULL; + desktop = NULL; logger->log("State: GAME"); - game = new Game(); + game = new Game; game->logic(); delete game; state = STATE_EXIT; @@ -1651,13 +1599,12 @@ int main(int argc, char *argv[]) #endif delete progressBar; delete progressLabel; - delete setup; + delete setupButton; delete setupWindow; + delete desktop; -#ifdef TMWSERV_SUPPORT -#else +#ifdef EATHENA_SUPPORT delete network; - SDLNet_Quit(); #endif logger->log("Quitting"); |