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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-03-05 22:33:09 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-03-05 22:33:09 +0000 |
commit | 5f9bbd205fec7d66643861a5204c6cc7dec639ba (patch) | |
tree | ad21b3432c3cafb10a9e4a7d32b600cebe74d92c /src/main.cpp | |
parent | a74208583e806fcfdc485428fb4f9e694e962455 (diff) | |
download | mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.gz mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.bz2 mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.xz mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.zip |
Merged new_playerset branch into trunk.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 33 |
1 files changed, 27 insertions, 6 deletions
diff --git a/src/main.cpp b/src/main.cpp index af6d21e3..27bd5373 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -26,7 +26,9 @@ #include <getopt.h> #include <iostream> #include <physfs.h> +#include <sstream> #include <unistd.h> +#include <vector> #include <SDL_image.h> #include <guichan/actionlistener.hpp> @@ -78,7 +80,8 @@ // Account infos char n_server, n_character; -Spriteset *hairset = NULL, *playerset = NULL; +std::vector<Spriteset *> hairset; +Spriteset *playerset = NULL; Graphics *graphics; // TODO Anyone knows a good location for this? Or a way to make it non-global? @@ -265,11 +268,24 @@ void init_engine() playerset = resman->createSpriteset( "graphics/sprites/player_male_base.png", 64, 64); - hairset = resman->createSpriteset( - "graphics/sprites/player_male_hair.png", 40, 40); - if (!playerset) logger->error("Couldn't load player spriteset!"); - if (!hairset) logger->error("Couldn't load hair spriteset!"); + + for (int i=0; i < NR_HAIR_STYLES; i++) + { + std::stringstream filename; + filename << "graphics/sprites/hairstyle" << (i + 1) << ".png"; + printf("hairstyle: %s\n", filename.str().c_str()); + Spriteset *tmp = ResourceManager::getInstance()->createSpriteset( + filename.str(), 40, 40); + if (!tmp) { + logger->error("Unable to load hairstyle"); + } else { + hairset.push_back(tmp); + } + } + /*hairset = resman->createSpriteset( + "graphics/sprites/player_male_hair.png", 29, 29); + if (!hairset) logger->error("Couldn't load hair spriteset!");*/ gui = new Gui(graphics); state = UPDATE_STATE; /**< Initial game state */ @@ -304,7 +320,12 @@ void exit_engine() config.write(); delete gui; delete graphics; - delete hairset; + //delete hairset; + for (unsigned int i = 0; i < hairset.size(); i++) + { + delete hairset[i]; + } + hairset.clear(); delete playerset; // Shutdown libxml |