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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 16:01:24 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 16:01:24 +0000
commitef4486580fc7b8293555fcabc398ed0c2b90d78e (patch)
tree41312f2ab68ceaa95ca0cc235f6b612c790bb90e /src/main.cpp
parent5cc5c903df7b535c6bf27987b89a405812d89735 (diff)
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Got rid of numerous additions and substractions to the hair style and color.
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style).
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index ef5557ec..4e65e4fc 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -257,7 +257,7 @@ void init_engine()
if (!playerset[1]) logger->error("Couldn't load female player spriteset!");
- for (int i = 0; i < NR_HAIR_STYLES; i++)
+ for (int i = 0; i < NR_HAIR_STYLES - 1; i++)
{
Spriteset *tmp = ResourceManager::getInstance()->getSpriteset(
"graphics/sprites/hairstyle" + toString(i + 1) + ".png",