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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-29 23:59:08 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-29 23:59:08 +0000
commite8f94fe7ca5e7e7838eaa84f1792b4b42b4bada3 (patch)
treee8dc775e12f6b4eb0a6d56448f05286c774bbb8a /src/main.cpp
parent0e8c09433f3a193b5a94a1ad572d8237113cdfbf (diff)
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Merged trunk changes from revision 2618 to 2716 into the 0.1.0 branch.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp108
1 files changed, 57 insertions, 51 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 9d2a1e64..f881ddad 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -108,6 +108,33 @@ namespace {
}
/**
+ * A structure holding the values of various options that can be passed from
+ * the command line.
+ */
+struct Options
+{
+ /**
+ * Constructor.
+ */
+ Options():
+ printHelp(false),
+ skipUpdate(false),
+ chooseDefault(false),
+ serverPort(0)
+ {};
+
+ bool printHelp;
+ bool skipUpdate;
+ bool chooseDefault;
+ std::string playername;
+ std::string password;
+ std::string configPath;
+
+ std::string serverName;
+ short serverPort;
+};
+
+/**
* Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On
* Windows and other systems we use the current working directory.
*/
@@ -133,7 +160,7 @@ void initHomeDir()
/**
* Initialize configuration.
*/
-void initConfiguration()
+void initConfiguration(const Options &options)
{
// Fill configuration with defaults
config.setValue("host", "animesites.de");
@@ -158,7 +185,10 @@ void initConfiguration()
// Checking if the configuration file exists... otherwise create it with
// default options.
FILE *tmwFile = 0;
- std::string configPath = homeDir + "/config.xml";
+ std::string configPath = options.configPath;
+ if (configPath == "") {
+ configPath = homeDir + "/config.xml";
+ }
tmwFile = fopen(configPath.c_str(), "r");
// If we can't read it, it doesn't exist !
@@ -176,7 +206,7 @@ void initConfiguration()
}
/**
- * Do all initialization stuff
+ * Do all initialization stuff.
*/
void init_engine()
{
@@ -279,7 +309,8 @@ void init_engine()
sound.init();
}
sound.setSfxVolume((int)config.getValue("sfxVolume", defaultSfxVolume));
- sound.setMusicVolume((int)config.getValue("musicVolume", defaultMusicVolume));
+ sound.setMusicVolume((int)config.getValue("musicVolume",
+ defaultMusicVolume));
}
catch (const char *err) {
state = STATE_ERROR;
@@ -311,33 +342,6 @@ void exit_engine()
ResourceManager::deleteInstance();
}
-/**
- * A structure holding the values of various options that can be passed from
- * the command line.
- */
-struct Options
-{
- /**
- * Constructor.
- */
- Options():
- printHelp(false),
- skipUpdate(false),
- chooseDefault(false),
- serverPort(0)
- {};
-
- bool printHelp;
- bool skipUpdate;
- bool chooseDefault;
- std::string playername;
- std::string password;
-
- std::string serverName;
- short serverPort;
-
-};
-
void printHelp()
{
std::cout
@@ -351,12 +355,13 @@ void printHelp()
<< std::endl
<< " -s --server : Login Server name or IP" << std::endl
<< " -o --port : Login Server Port" << std::endl
- << " -p --playername : Login with this player" << std::endl;
+ << " -p --playername : Login with this player" << std::endl
+ << " -C --configfile : Configuration file to use" << std::endl;
}
void parseOptions(int argc, char *argv[], Options &options)
{
- const char *optstring = "huU:P:Dp:s:o:";
+ const char *optstring = "huU:P:Dp:s:o:C:";
const struct option long_options[] = {
{ "help", no_argument, 0, 'h' },
@@ -367,6 +372,7 @@ void parseOptions(int argc, char *argv[], Options &options)
{ "server", required_argument, 0, 's' },
{ "port", required_argument, 0, 'o' },
{ "playername", required_argument, 0, 'p' },
+ { "configfile", required_argument, 0, 'C' },
{ 0 }
};
@@ -403,6 +409,9 @@ void parseOptions(int argc, char *argv[], Options &options)
case 'p':
options.playername = optarg;
break;
+ case 'C':
+ options.configPath = optarg;
+ break;
}
}
}
@@ -480,6 +489,10 @@ void mapLogin(LoginData *loginData)
{
Network::registerHandler(&mapLoginHandler);
+ logger->log("Memorizing selected character %s",
+ player_node->getName().c_str());
+ config.setValue("lastCharacter", player_node->getName());
+
// Send connect messages with the magic token to game and chat servers
MessageOut gameServerConnect(PGMSG_CONNECT);
gameServerConnect.writeString(token, 32);
@@ -510,7 +523,7 @@ int main(int argc, char *argv[])
PHYSFS_init(argv[0]);
initHomeDir();
- initConfiguration();
+ initConfiguration(options);
// Configure logger
logger = new Logger();
@@ -721,23 +734,16 @@ int main(int argc, char *argv[])
case STATE_CHAR_SELECT:
logger->log("State: CHAR_SELECT");
currentDialog = new CharSelectDialog(&charInfo);
- if (options.playername != "") {
- n_character = 0;
- while (((CharSelectDialog*) currentDialog)->getName()
- != options.playername &&
- n_character < MAX_SLOT + 1)
- {
- ((CharSelectDialog*) currentDialog)->action("next",
- NULL);
- ((CharSelectDialog*) currentDialog)->updatePlayerInfo();
- n_character++;
- }
- n_character = MAX_SLOT + 1;
- }
- if (options.chooseDefault || options.playername != "") {
- ((CharSelectDialog*)currentDialog)->action("ok",
- NULL);
- }
+
+ if (((CharSelectDialog*)currentDialog)->
+ selectByName(options.playername))
+ options.chooseDefault = true;
+ else
+ ((CharSelectDialog*)currentDialog)->selectByName(
+ config.getValue("lastCharacter", ""));
+
+ if (options.chooseDefault)
+ ((CharSelectDialog*)currentDialog)->action("ok", NULL);
break;
case STATE_ERROR: