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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-17 18:43:29 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-17 18:43:29 +0000 |
commit | 44a347ccc40bb4a42f03743f5e2401769da41289 (patch) | |
tree | 5d84c5e4ca0855af199c3e099c573e3d6037c0ce /src/main.cpp | |
parent | 86afed79898af85cdf53060f0062f95cf27113a7 (diff) | |
download | mana-44a347ccc40bb4a42f03743f5e2401769da41289.tar.gz mana-44a347ccc40bb4a42f03743f5e2401769da41289.tar.bz2 mana-44a347ccc40bb4a42f03743f5e2401769da41289.tar.xz mana-44a347ccc40bb4a42f03743f5e2401769da41289.zip |
Converted some images to PNG and put them in new dir structure.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp index 17307209..4d6651b6 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -210,22 +210,19 @@ void init_engine() { ResourceManager *resman = ResourceManager::getInstance(); - login_wallpaper = resman->getImage("graphic/login.bmp"); - Image *playerImg = resman->getImage("graphic/playerset.bmp"); - Image *hairImg = resman->getImage("graphic/hairset.bmp"); + login_wallpaper = resman->getImage( + "core/graphics/images/login_wallpaper.png"); + Image *playerImg = resman->getImage( + "core/graphics/sprites/player_male_base.png"); + Image *hairImg = resman->getImage( + "core/graphics/sprites/player_male_hair.png"); if (!login_wallpaper) error("Couldn't load login.bmp"); - if (!playerImg) error("Couldn't load playerset.bmp"); + if (!playerImg) error("Couldn't load playerset.png"); if (!hairImg) error("Couldn't load hairset.bmp"); - // Stretch some bitmaps while they haven't been replaced with higher res - Image *scaledPlayerImg = playerImg->getScaledInstance( - playerImg->getWidth() * 2, playerImg->getHeight() * 2); - Image *scaledHairImg = hairImg->getScaledInstance( - hairImg->getWidth() * 2, hairImg->getHeight() * 2); - - playerset = new Spriteset(scaledPlayerImg, 160, 120); - hairset = new Spriteset(scaledHairImg, 40, 40); + playerset = new Spriteset(playerImg, 160, 120); + hairset = new Spriteset(hairImg, 40, 40); init_gui(graphics); state = LOGIN; |