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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-19 22:38:59 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-19 23:37:36 +0100
commit363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe (patch)
tree117ce95d3587f913a64b71fe4dcdee716b8aea7e /src/main.cpp
parent432d16435774cafd630e287321e882f3e8510d16 (diff)
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Fixed a crash when trying to switch servers
Ownership of the charInfo global variable wasn't well defined. It was being locked, unlocked and generally modified from a lot of places, and somewhere in this mess it ended up crashing when switching servers. Now the CharHandler instances, for eAthena and manaserv respectively, own this list of characters. A new class, Net::Character wraps up the slot index in combination with the player dummy. The list is passed on to the CharSelectDialog each time it changes. Both related and unrelated cleanups were made as well. Reviewed-by: Jared Adams
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp39
1 files changed, 13 insertions, 26 deletions
diff --git a/src/main.cpp b/src/main.cpp
index de133ecb..d4306f94 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -28,7 +28,6 @@
#include "itemshortcut.h"
#include "keyboardconfig.h"
#include "localplayer.h"
-#include "lockedarray.h"
#include "log.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
@@ -135,7 +134,6 @@ Logger *logger; /**< Log object */
KeyboardConfig keyboard;
LoginData loginData;
-LockedArray<LocalPlayer*> charInfo(MAX_CHARACTER_COUNT);
Palette *guiPalette;
@@ -632,7 +630,7 @@ static void parseOptions(int argc, char *argv[], Options &options)
class AccountListener : public gcn::ActionListener
{
public:
- void action(const gcn::ActionEvent &event)
+ void action(const gcn::ActionEvent &)
{
state = STATE_CHAR_SELECT;
}
@@ -641,7 +639,7 @@ public:
class LoginListener : public gcn::ActionListener
{
public:
- void action(const gcn::ActionEvent &event)
+ void action(const gcn::ActionEvent &)
{
state = STATE_LOGIN;
}
@@ -649,7 +647,7 @@ public:
} // namespace
-void ErrorListener::action(const gcn::ActionEvent &event)
+void ErrorListener::action(const gcn::ActionEvent &)
{
state = STATE_CHOOSE_SERVER;
}
@@ -664,8 +662,6 @@ static void accountLogin(LoginData *loginData)
{
logger->log("Username is %s", loginData->username.c_str());
- Net::getCharHandler()->setCharInfo(&charInfo);
-
// Send login infos
if (loginData->registerLogin)
Net::getLoginHandler()->registerAccount(loginData);
@@ -847,7 +843,6 @@ int main(int argc, char *argv[])
oldstate != STATE_CHOOSE_SERVER &&
Net::getLoginHandler()->isConnected())
{
- Net::getCharHandler()->setCharInfo(&charInfo);
state = STATE_LOGIN;
}
else if (state == STATE_WORLD_SELECT && oldstate == STATE_UPDATE)
@@ -1040,7 +1035,7 @@ int main(int argc, char *argv[])
case STATE_GET_CHARACTERS:
logger->log("State: GET CHARACTERS");
- Net::getCharHandler()->getCharacters();
+ Net::getCharHandler()->requestCharacters();
currentDialog = new ConnectionDialog(
_("Requesting characters"),
STATE_SWITCH_SERVER);
@@ -1052,22 +1047,16 @@ int main(int argc, char *argv[])
// lower than the default value
SkinLoader::instance()->setMinimumOpacity(0.8f);
- currentDialog =
- new CharSelectDialog(&charInfo, &loginData);
+ currentDialog = new CharSelectDialog(&loginData);
- if (((CharSelectDialog*) currentDialog)->
- selectByName(options.character))
- {
- ((CharSelectDialog*) currentDialog)->chooseSelected();
- }
- else
+ if (!((CharSelectDialog*) currentDialog)->selectByName(
+ options.character, CharSelectDialog::Choose))
{
- if (((CharSelectDialog*) currentDialog)->selectByName(
- config.getValue("lastCharacter", "")))
- {
- if (options.chooseDefault)
- ((CharSelectDialog*) currentDialog)->chooseSelected();
- }
+ ((CharSelectDialog*) currentDialog)->selectByName(
+ config.getValue("lastCharacter", ""),
+ options.chooseDefault ?
+ CharSelectDialog::Choose :
+ CharSelectDialog::Focus);
}
break;
@@ -1141,8 +1130,6 @@ int main(int argc, char *argv[])
case STATE_REGISTER_ATTEMPT:
logger->log("Username is %s", loginData.username.c_str());
-
- Net::getCharHandler()->setCharInfo(&charInfo);
Net::getLoginHandler()->registerAccount(&loginData);
break;
@@ -1232,7 +1219,7 @@ int main(int argc, char *argv[])
// Done with game
Net::getGameHandler()->disconnect();
- Net::getCharHandler()->getCharacters();
+ Net::getCharHandler()->requestCharacters();
break;
case STATE_LOGOUT_ATTEMPT: