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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-15 14:15:27 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-15 14:15:34 +0100
commit278d9aa7eb084bd6f93e6ac1fd84033dc316ab5e (patch)
treee1a095b48e34b844405801f7240501fe89579b38 /src/localplayer.h
parent2779eb792a04667958feab9b433c1c82392c0bc3 (diff)
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Fix handling of non-consecutive emote IDs
Previous code was assuming there would be no gaps in the emote IDs. Also cleaned up some confusion where the "emote ID" being passed around in the code was often offset by 1. Now it is only offset in communication with tmwAthena and when saving the shortcuts.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 82e38b5b..de588402 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -160,7 +160,7 @@ class LocalPlayer : public Being
bool withinRange(Actor *target, int range) const;
void toggleSit();
- void emote(uint8_t emotion);
+ void emote(int emoteId);
/**
* Shows item pickup notifications.