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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:36 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:45 +0100 |
commit | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch) | |
tree | c7faf82210e428787804204e3dc8e5dc6c725947 /src/localplayer.h | |
parent | 17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff) | |
download | mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.gz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.bz2 mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.xz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.zip |
Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 99cb00d6..77e9ac02 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -145,7 +145,7 @@ class LocalPlayer : public Player #ifdef TMWSERV_SUPPORT LocalPlayer(); #else - LocalPlayer(Uint32 id, Uint16 job, Map *map); + LocalPlayer(int id, int job, Map *map); #endif /** @@ -170,13 +170,13 @@ class LocalPlayer : public Player /** * Returns the player's inventory. */ - Inventory* getInventory() const { return mInventory; } + Inventory *getInventory() const { return mInventory; } #ifdef EATHENA_SUPPORT /** * Returns the player's storage */ - Inventory* getStorage() const { return mStorage; } + Inventory *getStorage() const { return mStorage; } #endif #ifdef TMWSERV_SUPPORT @@ -275,9 +275,6 @@ class LocalPlayer : public Player /** * Triggers whether or not to show the name as a GM name. - * NOTE: This doesn't mean that just anyone can use this. - * If the server doesn't acknowlege you, you won't be shown - * as a GM on other people's clients. */ virtual void setGM(); |