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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/localplayer.h
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 2fb93e9b..6b50091a 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -22,9 +22,7 @@
#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
-#include "actorspritelistener.h"
#include "being.h"
-#include "listener.h"
#include "resources/userpalette.h"
@@ -49,7 +47,7 @@ class AwayListener : public gcn::ActionListener
/**
* The local player character.
*/
-class LocalPlayer : public Being, public ActorSpriteListener
+class LocalPlayer : public Being
{
public:
/**
@@ -96,12 +94,6 @@ class LocalPlayer : public Being, public ActorSpriteListener
void pickUp(FloorItem *item);
/**
- * Called when an ActorSprite has been destroyed.
- * @param actorSprite the ActorSprite being destroyed.
- */
- void actorSpriteDestroyed(const ActorSprite &actorSprite);
-
- /**
* Sets the attack range.
*/
void setAttackRange(int range) { mAttackRange = range; }