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author | Bertram <bertram@cegetel.net> | 2010-03-04 15:04:14 +0100 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-12 23:50:22 +0200 |
commit | cd727d2223bc51f282bec29d666a0f5f30bdd151 (patch) | |
tree | 1d8cd6be12ec1ea42a088bb2b4a5705f1bac4ee0 /src/localplayer.h | |
parent | 27c7c5f725f5cf1e3393df9393b08fdc26057212 (diff) | |
download | mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.tar.gz mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.tar.bz2 mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.tar.xz mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.zip |
Reviewed the LocalPlayer::nextTile() function. The ManaServ movement system is functional!!
Introduced LocalPlayer::getNextWalkPosition(unsigned char dir)
which takes care about the player next position while moving using keyboard.
I removed the pixel scaler thing because it couldn't handle all the noticed cases
and was rather heavy.
There is still a bug in the movement system (nothing's perfect) but it's very rare
and this is here in eAthena, too.
So, I'll give a try at taking care of it once I'll have polished all of this a bit.
Please try and give feedback!!
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index c97bfc4b..65653d50 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -117,6 +117,12 @@ class LocalPlayer : public Player virtual void setAction(Action action, int attackType = 0); /** + * Compute the next pathnode location when walking using keyboard. + * used by nextTile(). + */ + Position getNextWalkPosition(unsigned char dir); + + /** * Adds a new tile to the path when walking. * @note Eathena * Also, when specified, it picks up an item at the end of a path |