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authorJared Adams <jaxad0127@gmail.com>2010-03-01 15:47:15 -0700
committerJared Adams <jaxad0127@gmail.com>2010-03-01 17:26:24 -0700
commit67e678094b9fddd21fb3c690130e772937ab2746 (patch)
tree75b2ee140dcdc1e5be24f47f38ec724a47df7103 /src/localplayer.h
parent3acb148b6d5fe3b342e4397e2c7de020de6005ff (diff)
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Merge WindowContainer into Viewport and remove extra members
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 919b5540..69fd4d0f 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -391,17 +391,6 @@ class LocalPlayer : public Player
*/
bool getCheckNameSetting() const { return mUpdateName; }
- /**
- * Set if the current map is initialized.
- */
- void setMapInitialized(bool initialized)
- { mMapInitialized = initialized; }
-
- /**
- * Tells if the current map is initialized.
- */
- bool isMapInitialized() const { return mMapInitialized; }
-
/** Keeps the Equipment related values */
const std::auto_ptr<Equipment> mEquipment;
@@ -410,8 +399,6 @@ class LocalPlayer : public Player
/** Whether or not the name settings have changed */
bool mUpdateName;
- bool mMapInitialized; /**< Whether or not the map is available yet */
-
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
// Colors don't change for local player