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authorStefan Dombrowski <stefan@uni-bonn.de>2010-10-11 22:05:02 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2010-10-11 22:05:02 +0200
commitc69866123ba83f9dd4619c81eca312dda0559393 (patch)
treeff5096e3df390609744ddf1935df1053352f3f80 /src/localplayer.h
parent2fb1520540598a5e6201f722979dada6b3283d0d (diff)
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Implementing show IP for game masters
As an upcoming feature the TMW-Athena server sends IP addresses or IP hashes to game masters. The current client freezes if it receives such a packet, therefor the game masters need to use a new client before the server can use it. Normal players are not affected, because they do not get this packet. Showing the IP is optional and can be enable with the chat command "/showip 1". The IP is then shown behind the players name. Reviewed-by: Bertram
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 03fec1f8..7706caeb 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -354,6 +354,12 @@ class LocalPlayer : public Player
std::pair<int, int> getExperience(int skill);
+ void setShowIp(bool show)
+ { mShowIp = show; }
+
+ bool getShowIp() const
+ { return mShowIp; }
+
/** Tells that the path has been set by mouse. */
void pathSetByMouse()
{ mPathSetByMouse = true; }
@@ -476,6 +482,8 @@ class LocalPlayer : public Player
int mAfkTime;
bool mAwayMode;
+
+ bool mShowIp;
};
extern LocalPlayer *player_node;