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author | Ira Rice <irarice@gmail.com> | 2009-01-09 21:24:13 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-01-09 21:24:13 -0700 |
commit | 0dabbade690301ef89da2fb2562da8e48afc22d3 (patch) | |
tree | af73cc3f45c48dc0cf97b8c0fc3048f11eaaec03 /src/localplayer.h | |
parent | 43630ab7969fa26cb0a3e2773e7266f2f9647867 (diff) | |
download | mana-0dabbade690301ef89da2fb2562da8e48afc22d3.tar.gz mana-0dabbade690301ef89da2fb2562da8e48afc22d3.tar.bz2 mana-0dabbade690301ef89da2fb2562da8e48afc22d3.tar.xz mana-0dabbade690301ef89da2fb2562da8e48afc22d3.zip |
Added the ability to see your own name in game.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 0760f226..28551a22 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -57,7 +57,7 @@ class LocalPlayer : public Player */ ~LocalPlayer(); - void setName(const std::string &name) {Being::setName(name); } + virtual void setName(const std::string &name); void setNetwork(Network *network) { mNetwork = network; } Network *getNetwork() {return mNetwork; } virtual void logic(); @@ -126,6 +126,14 @@ class LocalPlayer : public Player void attack(Being *target = NULL, bool keep = false); + /** + * Triggers whether or not to show the name as a GM name. + * NOTE: This doesn't mean that just anyone can use this. + * If the server doesn't acknowlege you, you won't be shown + * as a GM on other people's clients. + */ + virtual void setGM(); + void stopAttack(); Being* getTarget() const; @@ -212,6 +220,10 @@ class LocalPlayer : public Player Uint16 mStatPoint, mSkillPoint; Uint16 mStatsPointsToAttribute; + bool mUpdateName; /** Whether or not the name settings have changed */ + + bool mMapInitialized; /** Whether or not the map is available yet */ + float mLastAttackTime; /**< Used to synchronize the charge dialog */ void drawTargetCursor(Graphics *graphics, int offsetX, int offsetY); @@ -232,15 +244,15 @@ class LocalPlayer : public Player FloorItem *mPickUpTarget; bool mTrading; - bool mInStorage; /**< Whether storage is currently accessible */ + bool mInStorage; /**< Whether storage is currently accessible */ bool mGoingToTarget; - bool mKeepAttacking;/** Whether or not to continue to attack */ - int mTargetTime; /** How long the being has been targeted **/ - int mLastAction; /**< Time stamp of the last action, -1 if none. */ - int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ - int mWalkingDir; /**< The direction the player is walking in. */ - int mDestX; /**< X coordinate of destination. */ - int mDestY; /**< Y coordinate of destination. */ + bool mKeepAttacking; /** Whether or not to continue to attack */ + int mTargetTime; /** How long the being has been targeted **/ + int mLastAction; /**< Time stamp of the last action, -1 if none. */ + int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ + int mWalkingDir; /**< The direction the player is walking in. */ + int mDestX; /**< X coordinate of destination. */ + int mDestY; /**< Y coordinate of destination. */ Inventory *mInventory; Inventory *mStorage; @@ -259,6 +271,8 @@ class LocalPlayer : public Player // Load the target cursors into memory void initTargetCursor(); + + virtual void updateCoords(); }; extern LocalPlayer *player_node; |