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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-31 23:01:23 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-31 23:01:23 +0000 |
commit | 052cdbd8fce689b64371da82409bfd4e0f189f45 (patch) | |
tree | 316c8a69defc2a9ca69d9e3a4840de44db8d2382 /src/localplayer.h | |
parent | 6d928722369bc1db7f17d3fb0d0cb69ce304d39b (diff) | |
download | mana-052cdbd8fce689b64371da82409bfd4e0f189f45.tar.gz mana-052cdbd8fce689b64371da82409bfd4e0f189f45.tar.bz2 mana-052cdbd8fce689b64371da82409bfd4e0f189f45.tar.xz mana-052cdbd8fce689b64371da82409bfd4e0f189f45.zip |
Merged revisions 4071,4093,4100,4363 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 7a5158cc..b44ac14a 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -258,6 +258,16 @@ class LocalPlayer : public Player { return mWalkingDir; } /** + * Sets going to being to attack + */ + void setGotoTarget(Being *target); + + /** + * Returns whether the target is in range to attack + */ + bool withinAttackRange(Being *target); + + /** * Stops the player dead in his tracks */ void stopWalking(bool sendToServer = true); @@ -377,6 +387,7 @@ class LocalPlayer : public Player FloorItem *mPickUpTarget; bool mTrading; + bool mGoingToTarget; int mLastAction; /**< Time stamp of the last action, -1 if none. */ int mWalkingDir; /**< The direction the player is walking in. */ int mDestX; /**< X coordinate of destination. */ |