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author | Jared Adams <jaxad0127@gmail.com> | 2010-04-13 22:48:28 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-04-16 17:42:45 -0600 |
commit | 11a6f342e579c26320334b9ae9735701386e3b25 (patch) | |
tree | 5de9a3647f881a1f27f4dc31054ad086bdc86d84 /src/localplayer.cpp | |
parent | 9f6c1f0bd9d2ef9a3be35fee2c488d8ea6c09d6d (diff) | |
download | mana-11a6f342e579c26320334b9ae9735701386e3b25.tar.gz mana-11a6f342e579c26320334b9ae9735701386e3b25.tar.bz2 mana-11a6f342e579c26320334b9ae9735701386e3b25.tar.xz mana-11a6f342e579c26320334b9ae9735701386e3b25.zip |
Add race support for eAthena
The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ef2d7e4e..961248dc 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -75,8 +75,8 @@ const short walkingKeyboardDelay = 1000; LocalPlayer *player_node = NULL; -LocalPlayer::LocalPlayer(int id, int job): - Player(id, job, 0), +LocalPlayer::LocalPlayer(int id, int subtype): + Player(id, subtype, 0), mEquipment(new Equipment), mAttackRange(0), mTargetTime(-1), |