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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-05-12 10:22:03 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-05-12 10:22:03 +0000
commit3ac438c461e66b50151579db3362cd939a41f83c (patch)
treeb47f37d30734626c4944f925adf096559661cc64 /src/localplayer.cpp
parent6c0e78de6eb137e75473e056eec238cd31b9e901 (diff)
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You can now see the shirt when equipping a top equipment.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 3d12c7c1..0313fe81 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -23,9 +23,9 @@
#include "localplayer.h"
-#include "game.h"
#include "equipment.h"
#include "floor_item.h"
+#include "game.h"
#include "inventory.h"
#include "item.h"
#include "main.h"
@@ -39,7 +39,6 @@ LocalPlayer *player_node = NULL;
LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
Player(id, job, map),
mInventory(new Inventory()),
- mEquipment(new Equipment()),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false), mLastAction(-1)
{