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authorPhilipp Sehmisch <tmw@crushnet.org>2006-12-27 20:39:21 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-12-27 20:39:21 +0000
commitb2ef30efb59c8aa4df3bbaab376d46c583a40d98 (patch)
treebfa5f4b4dbb937b4413e79427bf1bbab8522dbdb /src/localplayer.cpp
parent8da32105732949b4b0273c718d118bcfae70a1c9 (diff)
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Client-sided implementation of attacks
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp55
1 files changed, 8 insertions, 47 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index c887dd1c..6918fa60 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -51,11 +51,6 @@ LocalPlayer::~LocalPlayer()
void LocalPlayer::logic()
{
- if (mAction == ATTACK && get_elapsed_time(mWalkTime) >= mAttackSpeed)
- {
- attack();
- }
-
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000) {
mLastAction = -1;
@@ -166,7 +161,6 @@ void LocalPlayer::pickUp(FloorItem *item)
} else {
setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);
mPickUpTarget = item;
- stopAttack();
}
}
@@ -352,59 +346,26 @@ bool LocalPlayer::tradeRequestOk() const
return !mTrading;
}
-void LocalPlayer::attack(Being *target, bool keep)
+void LocalPlayer::attack()
{
- // Can only attack when standing still
- if (mAction != STAND)
+ if (mLastAction != -1)
return;
- if (keep && target)
- mTarget = target;
- else if (mTarget)
- target = mTarget;
-
- if (!target)
+ // Can only attack when standing still
+ if (mAction != STAND && mAction != ATTACK)
return;
- int dist_x = target->mX - mX;
- int dist_y = target->mY - mY;
-
- if (abs(dist_y) >= abs(dist_x))
- {
- if (dist_y > 0)
- setDirection(DOWN);
- else
- setDirection(UP);
- }
- else
- {
- if (dist_x > 0)
- setDirection(RIGHT);
- else
- setDirection(LEFT);
- }
-
- // Implement charging attacks here
- mLastAttackTime = 0;
+ mLastAction = tick_time;
+ mWalkTime = tick_time;
setAction(ATTACK);
- mWalkTime = tick_time;
+
if (getWeapon() == 2)
sound.playSfx("sfx/bow_shoot_1.ogg");
else
sound.playSfx("sfx/fist-swish.ogg");
- // XXX Convert for new server
- /*
- MessageOut outMsg(0x0089);
- outMsg.writeLong(target->getId());
- outMsg.writeByte(0);
- */
-}
-
-void LocalPlayer::stopAttack()
-{
- mTarget = NULL;
+ Net::GameServer::Player::attack();
}
Being* LocalPlayer::getTarget() const