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author | Jared Adams <jaxad0127@gmail.com> | 2009-11-07 11:47:24 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-11-07 11:47:24 -0700 |
commit | 99be9859a30e84e758ee3bfe7dcc3de33dfa2391 (patch) | |
tree | 49354012582a4c9e9218ebafad429b07b19b2539 /src/localplayer.cpp | |
parent | 9c1cc1e46fd21ec48809fbb8f64853fcecef2439 (diff) | |
download | mana-99be9859a30e84e758ee3bfe7dcc3de33dfa2391.tar.gz mana-99be9859a30e84e758ee3bfe7dcc3de33dfa2391.tar.bz2 mana-99be9859a30e84e758ee3bfe7dcc3de33dfa2391.tar.xz mana-99be9859a30e84e758ee3bfe7dcc3de33dfa2391.zip |
More eAthena guild stuff
Also some related chenges elsewhere
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index e736a01c..d670b3b6 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -102,11 +102,13 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): mWalkingDir(0), mPathSetByMouse(false), mDestX(0), mDestY(0), - mInventory(new Inventory(Net::getInventoryHandler()->getInventorySize())), + mInventory(new Inventory(Net::getInventoryHandler() + ->getSize(Net::InventoryHandler::INVENTORY))), #ifdef MANASERV_SUPPORT mLocalWalkTime(-1), #endif - mStorage(new Inventory(Net::getInventoryHandler()->getStorageSize())), + mStorage(new Inventory(Net::getInventoryHandler() + ->getSize(Net::InventoryHandler::STORAGE))), mMessageTime(0) { // Variable to keep the local player from doing certain actions before a map @@ -350,8 +352,6 @@ void LocalPlayer::nextStep(unsigned char dir = 0) #endif } - -#ifdef MANASERV_SUPPORT bool LocalPlayer::checkInviteRights(const std::string &guildName) { Guild *guild = getGuild(guildName); @@ -389,6 +389,7 @@ void LocalPlayer::clearInventory() mInventory->clear(); } +#ifdef MANASERV_SUPPORT void LocalPlayer::setInvItem(int index, int id, int amount) { bool equipment = false; @@ -397,7 +398,6 @@ void LocalPlayer::setInvItem(int index, int id, int amount) equipment = true; mInventory->setItem(index, id, amount, equipment); } - #endif void LocalPlayer::pickUp(FloorItem *item) |