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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-11 15:47:35 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-11 15:47:35 +0000 |
commit | 8da32105732949b4b0273c718d118bcfae70a1c9 (patch) | |
tree | 0a354974d48268cfaafcdb1e06b498fa26a59c1e /src/localplayer.cpp | |
parent | f9ce4e302cb3ed203d89a7a18e10b7ad4f11519c (diff) | |
download | mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.gz mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.bz2 mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.xz mana-8da32105732949b4b0273c718d118bcfae70a1c9.zip |
Merged 0.0 changes from revision 2825 to 2898 to trunk.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 6898dfb7..c887dd1c 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -30,6 +30,7 @@ #include "item.h" #include "main.h" #include "sound.h" +#include "log.h" #include "net/gameserver/player.h" @@ -65,9 +66,19 @@ void LocalPlayer::logic() void LocalPlayer::nextStep() { - if (mPath.empty() && mPickUpTarget) { - pickUp(mPickUpTarget); + if (mPath.empty()) + { + if (mPickUpTarget) + { + pickUp(mPickUpTarget); + } + + if (mWalkingDir) + { + walk(mWalkingDir); + } } + Player::nextStep(); } @@ -161,10 +172,15 @@ void LocalPlayer::pickUp(FloorItem *item) void LocalPlayer::walk(unsigned char dir) { + if (mWalkingDir != dir) + { + mWalkingDir = dir; + } + if (!mMap || !dir) return; - if (mAction == WALK) + if (mAction == WALK && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync Being::setDestination(mX, mY); @@ -198,10 +214,8 @@ void LocalPlayer::walk(unsigned char dir) } else if (dir) { - // Update the player direction to where he wants to walk - // Warning: Not communicated to the server yet - // If the being can't move, just change direction + // TODO: Communicate this to the server (waiting on tmwserv) setDirection(dir); } } @@ -216,10 +230,16 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) x = tx * 32 + fx; y = ty * 32 + fy; - Net::GameServer::Player::walk(x, y); + // Only send a new message to the server when destination changes + if (x != mDestX || y != mDestY) + { + mDestX = x; + mDestY = y; - mPickUpTarget = NULL; + Net::GameServer::Player::walk(x, y); + } + mPickUpTarget = NULL; Being::setDestination(x, y); } |