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authorMajin Sniper <majinsniper@gmx.de>2009-02-20 00:19:52 +0100
committerJared Adams <jaxad0127@gmail.com>2009-02-19 18:27:45 -0700
commit1713f33dbd71b6378c8a4e58452fb16147f320d7 (patch)
tree19edc1a3291b06bf1680394bb1a68986ddca6f0c /src/localplayer.cpp
parentfcc8e48e96f017e4d7551ce7e686dd2e2a1bbcb9 (diff)
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Added a pickup notification as particle effect. Also make a ui option to enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on).
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b9654e63..ea05bd7e 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -587,6 +587,18 @@ void LocalPlayer::setXp(int xp)
mXp = xp;
}
+void LocalPlayer::pickedUp(std::string item)
+{
+ if (mMap)
+ {
+ // Show pickup notification
+ particleEngine->addTextRiseFadeOutEffect(item,
+ gui->getInfoParticleFont (),
+ mPx + 16, mPy - 16,
+ 40, 220, 40, true);
+ }
+}
+
bool LocalPlayer::withinAttackRange(Being *target)
{
int dist_x = abs(target->mX - mX);