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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 19:44:23 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 20:18:11 +0100 |
commit | 712ca58c011123505c807266dcc8d9d84ca1aa44 (patch) | |
tree | 27c0dfe49f21bffe25007f70475be3223d3fa851 /src/localplayer.cpp | |
parent | ff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2 (diff) | |
download | mana-712ca58c011123505c807266dcc8d9d84ca1aa44.tar.gz mana-712ca58c011123505c807266dcc8d9d84ca1aa44.tar.bz2 mana-712ca58c011123505c807266dcc8d9d84ca1aa44.tar.xz mana-712ca58c011123505c807266dcc8d9d84ca1aa44.zip |
Made eAthena's Network class statically accessible
Now the instance doesn't need to be passed into the MessageOut class
anymore. Expect a lot of cleanup in the next commit.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 42 |
1 files changed, 14 insertions, 28 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index f8fad1e8..8b2d6907 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -399,8 +399,7 @@ void LocalPlayer::equipItem(Item *item) #ifdef TMWSERV_SUPPORT Net::GameServer::Player::equip(item->getInvIndex()); #else - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_EQUIP); + MessageOut outMsg(CMSG_PLAYER_EQUIP); outMsg.writeInt16(item->getInvIndex()); outMsg.writeInt16(0); #endif @@ -428,8 +427,7 @@ void LocalPlayer::unequipItem(Item *item) if (!item) return; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_UNEQUIP); + MessageOut outMsg(CMSG_PLAYER_UNEQUIP); outMsg.writeInt16(item->getInvIndex()); // Tidy equipment directly to avoid weapon still shown bug, for instance @@ -438,8 +436,7 @@ void LocalPlayer::unequipItem(Item *item) void LocalPlayer::useItem(Item *item) { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_INVENTORY_USE); + MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE); outMsg.writeInt16(item->getInvIndex()); outMsg.writeInt32(item->getId()); // Note: id is dest of item, usually player_node->account_ID ?? @@ -453,8 +450,7 @@ void LocalPlayer::dropItem(Item *item, int quantity) Net::GameServer::Player::drop(item->getInvIndex(), quantity); #else // TODO: Fix wrong coordinates of drops, serverside? - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_INVENTORY_DROP); + MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); outMsg.writeInt16(item->getInvIndex()); outMsg.writeInt16(quantity); #endif @@ -488,8 +484,7 @@ void LocalPlayer::pickUp(FloorItem *item) int id = item->getId(); Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF); #else - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_ITEM_PICKUP); + MessageOut outMsg(CMSG_ITEM_PICKUP); outMsg.writeInt32(item->getId()); #endif mPickUpTarget = NULL; @@ -689,9 +684,8 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) effectManager->trigger(15,x,y); #else char temp[4] = ""; - MessageOut outMsg(mNetwork); set_coordinates(temp, x, y, mDirection); - outMsg.writeInt16(0x0085); + MessageOut outMsg(0x0085); outMsg.writeString(temp, 3); #endif } @@ -734,8 +728,7 @@ void LocalPlayer::stopWalking(bool sendToServer) #ifdef EATHENA_SUPPORT void LocalPlayer::raiseAttribute(Attribute attr) { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_STAT_UPDATE_REQUEST); + MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); switch (attr) { @@ -771,8 +764,7 @@ void LocalPlayer::raiseSkill(Uint16 skillId) if (mSkillPoint <= 0) return; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_SKILL_LEVELUP_REQUEST); + MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId); } #endif @@ -795,8 +787,7 @@ void LocalPlayer::toggleSit() setAction(newAction); Net::GameServer::Player::changeAction(newAction); #else - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x0089); + MessageOut outMsg(0x0089); outMsg.writeInt32(0); outMsg.writeInt8((newAction == SIT) ? 2 : 3); #endif @@ -810,8 +801,7 @@ void LocalPlayer::emote(Uint8 emotion) // XXX Convert for new server #ifdef EATHENA_SUPPORT - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x00bf); + MessageOut outMsg(0x00bf); outMsg.writeInt8(emotion); #endif } @@ -822,8 +812,7 @@ void LocalPlayer::tradeReply(bool accept) if (!accept) mTrading = false; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_TRADE_RESPONSE); + MessageOut outMsg(CMSG_TRADE_RESPONSE); outMsg.writeInt8(accept ? 3 : 4); } #endif @@ -837,8 +826,7 @@ void LocalPlayer::trade(Being *being) const tradePartnerID = being->getId(); Net::GameServer::Player::requestTrade(tradePartnerID); #else - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_TRADE_REQUEST); + MessageOut outMsg(CMSG_TRADE_REQUEST); outMsg.writeInt32(being->getId()); #endif } @@ -957,8 +945,7 @@ void LocalPlayer::attack(Being *target, bool keep) sound.playSfx("sfx/fist-swish.ogg"); } - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x0089); + MessageOut outMsg(0x0089); outMsg.writeInt32(target->getId()); outMsg.writeInt8(0); @@ -983,8 +970,7 @@ void LocalPlayer::revive() { // XXX Convert for new server #ifdef EATHENA_SUPPORT - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x00b2); + MessageOut outMsg(0x00b2); outMsg.writeInt8(0); #endif } |