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authorJoshua Langley <joshlangley[at]optusnet.com.au>2007-07-16 15:23:34 +0000
committerJoshua Langley <joshlangley[at]optusnet.com.au>2007-07-16 15:23:34 +0000
commit71532a23200b246f63ed1e0dc3d563bd1184b593 (patch)
tree2ce28dd04573bb40b31e367d7d980b32f113edab /src/keyboardconfig.h
parentbb5f430e6f7e1471aefc1de22e423e6015d0236c (diff)
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+/*
+ * The Mana World
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _TMW_KEYBOARDCONFIG_H
+#define _TMW_KEYBOARDCONFIG_H
+
+#include <string>
+
+#include "gui/setup_keyboard.h"
+
+#include <guichan/sdl/sdlinput.hpp>
+
+#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
+
+/**
+ * Each key represents a key function. Such as 'Move up', 'Attack' etc.
+ */
+struct KeyFunction
+{
+ KeyFunction(){}
+ KeyFunction(std::string configField, int defaultValue, std::string caption):
+ configField(configField),
+ defaultValue(defaultValue),
+ caption(caption)
+ { }
+
+ std::string configField;
+ std::string caption;
+ int defaultValue;
+ int value;
+};
+
+class KeyboardConfig
+{
+ public:
+ /**
+ * initialize the keyboard config.
+ */
+ void init();
+
+ /**
+ * destroy the object by releasing any memory.
+ */
+ void destroy();
+
+ /**
+ * retrieve the key values from config file.
+ */
+ void retrieve();
+
+ /**
+ * store the key values to config file.
+ */
+ void store();
+
+ /**
+ * make the keys their default values.
+ */
+ void makeDefault();
+
+ /**
+ * determines if any key assignments are the same as each other.
+ */
+ bool hasConflicts();
+
+ /**
+ * calls a function back so the key re-assignment(s) can be seen.
+ */
+ void callbackNewKey();
+
+ /**
+ * obtain the value stored in memory.
+ */
+ int getKeyValue(int index) const
+ {
+ return mKey[index].value;
+ };
+
+ /**
+ * get the index of the new key to be assigned.
+ */
+ int getNewKeyIndex() const
+ {
+ return mNewKeyIndex;
+ };
+
+ /**
+ * get the enable flag, which will stop the user from doing actions.
+ */
+ bool isEnabled() const
+ {
+ return mEnabled;
+ };
+
+ /**
+ * get the key caption, providing more meaning to the user.
+ */
+ std::string& getKeyCaption(int index)
+ {
+ return mKey[index].caption;
+ };
+
+ /**
+ * get the key function index by providing the keys value.
+ */
+ int getKeyIndex(int keyValue) const;
+
+ /**
+ * set the enable flag, which will stop the user from doing actions.
+ */
+ void setEnabled(bool flag)
+ {
+ mEnabled = flag;
+ };
+
+ /**
+ * set the index of the new key to be assigned.
+ */
+ void setNewKeyIndex(int value)
+ {
+ mNewKeyIndex = value;
+ };
+
+ /**
+ * set the value of the new key.
+ */
+ void setNewKey(int value)
+ {
+ mKey[mNewKeyIndex].value = value;
+ };
+
+ /**
+ * set a reference to the key setup window.
+ */
+ void setSetupKeyboard(Setup_Keyboard *setupKey)
+ {
+ mSetupKey = setupKey;
+ };
+
+ /**
+ * checks if the key is active, by providing the key function index.
+ */
+ bool isKeyActive(const int index);
+
+ /**
+ * takes a snapshot of all the active keys.
+ */
+ void refreshActiveKeys();
+
+ /**
+ * All the key functions.
+ * KEY_NO_VALUE is used in initialization, and should be unchanged.
+ * KEY_MIN and KEY_TOTAL should always be first and last respectively,
+ * the bare used in control loops.
+ * The third element (after KEY_NO_VALUE and KEY_MIN),
+ * should always equal KEY_MIN.
+ * The key assignment view gets arranged according to the order of
+ * these values.
+ */
+ enum KeyAction {
+ KEY_NO_VALUE = -1,
+ KEY_MOVE_UP,
+ KEY_MOVE_DOWN,
+ KEY_MOVE_LEFT,
+ KEY_MOVE_RIGHT,
+ KEY_ATTACK,
+ KEY_TARGET,
+ KEY_TARGET_CLOSEST,
+ KEY_PICKUP,
+ KEY_SIT,
+ KEY_HIDE_WINDOWS,
+ KEY_TOTAL
+ };
+ private:
+ int mNewKeyIndex; /** index of new key to be assigned */
+ bool mEnabled; /** flag to determine respond to key input */
+
+ Setup_Keyboard *mSetupKey; /** reference to setup window */
+
+ KeyFunction mKey[KEY_TOTAL]; /** pointer to all the key data */
+
+ Uint8 *mActiveKeys; /** stores a list of all the keys */
+
+};
+extern KeyboardConfig keyboard;
+
+#endif
+
+