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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-22 16:07:11 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-22 16:07:11 +0000
commit10ebf4484985b98e9248c8de84b35af9b6e26d3a (patch)
tree29a1f79bd66505a80e4dfeda31230ed2df97798d /src/keyboardconfig.cpp
parent353560a2829fb9b1d9d26121658ce83589c4f5ef (diff)
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Fixed an arithmetic exception in ItemShortcutContainer::draw.
Changed default sitting key back to 's'. Fixed a problem with all equipment being interpreted as weapon sprite.
Diffstat (limited to 'src/keyboardconfig.cpp')
-rw-r--r--src/keyboardconfig.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 649d60b6..271961c8 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -47,7 +47,7 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
{"keyTargetClosest", SDLK_a, "Target Closest"},
{"keyPickup", SDLK_z, "Pickup"},
{"keyHideWindows", SDLK_h, "Hide Windows"},
- {"keyBeingSit", SDLK_g, "Sit"},
+ {"keyBeingSit", SDLK_s, "Sit"},
{"keyShortcut0", SDLK_0, "Item Shortcut 0"},
{"keyShortcut1", SDLK_1, "Item Shortcut 1"},
{"keyShortcut2", SDLK_2, "Item Shortcut 2"},