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authorJared Adams <jaxad0127@gmail.com>2010-07-17 23:10:05 -0600
committerJared Adams <jaxad0127@gmail.com>2010-07-18 11:45:33 -0600
commit81d8168bb5796ccb1704bcce9f5327c35e55d281 (patch)
tree3e7e111eb956757f49579bb4366c24c94712387d /src/itemshortcut.cpp
parent2ae96bdc5517b2147662f19ff6d700657c0d0d42 (diff)
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Move more from LocalPlayer to PlayerInfo
Also cleanup PlayerInfo a bit. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/itemshortcut.cpp')
-rw-r--r--src/itemshortcut.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index 88b04347..064fdbc6 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -23,7 +23,7 @@
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
-#include "localplayer.h"
+#include "playerinfo.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
@@ -66,7 +66,7 @@ void ItemShortcut::useItem(int index)
{
if (mItems[index])
{
- Item *item = player_node->getInventory()->findItem(mItems[index]);
+ Item *item = PlayerInfo::getInventory()->findItem(mItems[index]);
if (item && item->getQuantity())
{
if (item->isEquipment())