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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 13:24:16 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 21:23:10 +0100
commit306ad2effe4d0897453e61ad787e01dc47c33076 (patch)
tree75b8b291af55e80d01d9eb85afd7d465233a1a57 /src/inventory.h
parent66599a9896e0cf69b58c0a73152aba4750d87af2 (diff)
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General code cleanups
* Use default member initializers * Use range-based for loops * Avoid needless pointer references for ShopItem::mDuplicates * Removed type aliases that are only used once or twice * Removed more unused includes * Removed some unused functions * Removed superfluous .c_str() * Rely on default copy and assignment operators for Vector class * Use std::unique_ptr in some places * Removed duplicated mPlayerMoney updating in SellDialog * Removed duplicated Game::handleInput call * Removed unused SDLInput::mMouseInWindow * Removed remnant of manual widget positioning in HelpWindow * Removed superfluous initialization of static pointers
Diffstat (limited to 'src/inventory.h')
-rw-r--r--src/inventory.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/inventory.h b/src/inventory.h
index b4253b72..891a0d7b 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -30,7 +30,7 @@ class Item;
class InventoryListener
{
public:
- virtual ~InventoryListener() {}
+ virtual ~InventoryListener() = default;
virtual void slotsChanged(Inventory* inventory) = 0;
@@ -135,8 +135,7 @@ class Inventory
{ return mType == INVENTORY; }
protected:
- using InventoryListenerList = std::list<InventoryListener *>;
- InventoryListenerList mInventoryListeners;
+ std::list<InventoryListener *> mInventoryListeners;
void distributeSlotsChangedEvent();