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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-02 17:02:01 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-02 17:04:04 +0200 |
commit | 722ea46c1e22fc8645477f6319c5099cb6066270 (patch) | |
tree | 45b4985aeb26f4a16b07a0b969decb2d2bbf3f01 /src/inventory.h | |
parent | 0e864eefd0bae4fa861ce1b41a0707bb262665bd (diff) | |
download | mana-722ea46c1e22fc8645477f6319c5099cb6066270.tar.gz mana-722ea46c1e22fc8645477f6319c5099cb6066270.tar.bz2 mana-722ea46c1e22fc8645477f6319c5099cb6066270.tar.xz mana-722ea46c1e22fc8645477f6319c5099cb6066270.zip |
Fixed number of trade window slots
On eAthena you can only trade up to 10 items at a time. For now I don't
care whether tmwserv would handle more, we'll unify that later. It's not
so nice anyway to hardcode the number of rows and columns in my opinion.
Diffstat (limited to 'src/inventory.h')
-rw-r--r-- | src/inventory.h | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/inventory.h b/src/inventory.h index 07a9276e..358c93e3 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -25,10 +25,10 @@ class Item; #ifdef EATHENA_SUPPORT -#define INVENTORY_SIZE 102 -#define STORAGE_SIZE 301 +const int INVENTORY_SIZE = 102; +const int STORAGE_SIZE = 301; #else -#define INVENTORY_SIZE 50 +const int INVENTORY_SIZE = 50; #endif class Inventory @@ -36,6 +36,8 @@ class Inventory public: /** * Constructor. + * + * @param size the number of items that fit in the inventory */ Inventory(int size); @@ -45,14 +47,14 @@ class Inventory ~Inventory(); /** - * Returns the size that this instance is configured for + * Returns the size that this instance is configured for. */ - int getSize() { return mSize; } + int getSize() const { return mSize; } /** * Returns the item at the specified index. */ - Item* getItem(int index) const; + Item *getItem(int index) const; /** * Searches for the specified item by it's id. @@ -60,7 +62,7 @@ class Inventory * @param itemId The id of the item to be searched. * @return Item found on success, NULL on failure. */ - Item* findItem(int itemId) const; + Item *findItem(int itemId) const; /** * Adds a new item in a free slot. @@ -83,7 +85,7 @@ class Inventory void removeItemAt(int index); /** - * Checks if the given item is in the inventory + * Checks if the given item is in the inventory. */ bool contains(Item *item) const; |