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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-17 13:51:37 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-17 13:51:37 +0000
commite846d4502b59a1a3b8d658a37ae5b5ce4aa1c00c (patch)
tree8feb8b51d731057412a59aeddbbe83b75b09912a /src/inventory.cpp
parent3bfcee0d9c033a46fe1b13795d89909c8fb6a239 (diff)
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Completed transition to use MessageOut.
Diffstat (limited to 'src/inventory.cpp')
-rw-r--r--src/inventory.cpp29
1 files changed, 18 insertions, 11 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index cf39f042..d7632737 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -25,7 +25,10 @@
#include "equipment.h"
#include "item.h"
+
+#include "net/messageout.h"
#include "net/network.h"
+#include "net/protocol.h"
Inventory::Inventory()
{
@@ -90,9 +93,10 @@ bool Inventory::contains(Item *item)
int Inventory::useItem(Item *item)
{
- writeWord(0, 0x00a7);
- writeWord(2, item->getInvIndex());
- writeLong(4, item->getId());
+ MessageOut outMsg;
+ outMsg.writeShort(CMSG_PLAYER_INVENTORY_USE);
+ outMsg.writeShort(item->getInvIndex());
+ outMsg.writeLong(item->getId());
// Note: id is dest of item, usually player_node->account_ID ??
writeSet(8);
flush();
@@ -102,9 +106,10 @@ int Inventory::useItem(Item *item)
int Inventory::dropItem(Item *item, int quantity)
{
// TODO: Fix wrong coordinates of drops, serverside?
- writeWord(0, 0x00a2);
- writeWord(2, item->getInvIndex());
- writeWord(4, quantity);
+ MessageOut outMsg;
+ outMsg.writeShort(CMSG_PLAYER_INVENTORY_DROP);
+ outMsg.writeShort(item->getInvIndex());
+ outMsg.writeShort(quantity);
writeSet(6);
flush();
return 0;
@@ -112,17 +117,19 @@ int Inventory::dropItem(Item *item, int quantity)
void Inventory::equipItem(Item *item)
{
- writeWord(0, 0x00a9);
- writeWord(2, item->getInvIndex());
- writeWord(4, 0);
+ MessageOut outMsg;
+ outMsg.writeShort(CMSG_PLAYER_EQUIP);
+ outMsg.writeShort(item->getInvIndex());
+ outMsg.writeShort(0);
writeSet(6);
flush();
}
void Inventory::unequipItem(Item *item)
{
- writeWord(0, 0x00ab);
- writeWord(2, item->getInvIndex());
+ MessageOut outMsg;
+ outMsg.writeShort(CMSG_PLAYER_UNEQUIP);
+ outMsg.writeShort(item->getInvIndex());
writeSet(4);
flush();