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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-09 09:47:21 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:57:16 +0100
commitc70be70cab3615cb36cc5f244671cf5d39f1fda8 (patch)
treeb15e68552ffd6adda832a9ae5d38160ef8299d7f /src/guild.cpp
parent717eb07c0d51098e319059883b11ba6e2bf4cbb8 (diff)
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General code cleanups
* Removing unused includes * Use member initialization * Use range-based for loops * Use nullptr * Removed no longer used aliases * Use override * Don't use else after return * Use '= delete' to remove implicit members * Use std::string::empty instead of comparing to ""
Diffstat (limited to 'src/guild.cpp')
-rw-r--r--src/guild.cpp105
1 files changed, 28 insertions, 77 deletions
diff --git a/src/guild.cpp b/src/guild.cpp
index f21f015a..a6f783d4 100644
--- a/src/guild.cpp
+++ b/src/guild.cpp
@@ -24,20 +24,19 @@
#include "actorspritemanager.h"
GuildMember::GuildMember(Guild *guild, int id, const std::string &name):
- Avatar(name), mId(id), mGuild(guild)
+ Avatar(name), mId(id), mGuild(guild)
{
}
GuildMember::GuildMember(Guild *guild, const std::string &name):
- Avatar(name), mId(0), mGuild(guild)
+ Avatar(name), mGuild(guild)
{
}
Guild::GuildMap Guild::guilds;
Guild::Guild(short id):
- mId(id),
- mCanInviteUsers(false)
+ mId(id)
{
guilds[id] = this;
}
@@ -74,84 +73,63 @@ GuildMember *Guild::addMember(const std::string &name)
GuildMember *Guild::getMember(int id) const
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
- {
- if ((*itr)->mId == id)
- return (*itr);
- ++itr;
- }
+ for (auto member : mMembers)
+ if (member->mId == id)
+ return member;
return nullptr;
}
GuildMember *Guild::getMember(const std::string &name) const
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
- {
- if ((*itr)->getName() == name)
- {
- return (*itr);
- }
- ++itr;
- }
+ for (auto member : mMembers)
+ if (member->getName() == name)
+ return member;
return nullptr;
}
void Guild::removeMember(GuildMember *member)
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
+ for (auto itr = mMembers.begin(), itr_end = mMembers.end();
+ itr != itr_end; ++itr)
{
- if((*itr)->mId == member->mId &&
- (*itr)->getName() == member->getName())
+ if ((*itr)->mId == member->mId &&
+ (*itr)->getName() == member->getName())
{
mMembers.erase(itr);
}
- ++itr;
}
}
void Guild::removeMember(int id)
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
+ for (auto itr = mMembers.begin(), itr_end = mMembers.end();
+ itr != itr_end; ++itr)
{
if ((*itr)->mId == id)
mMembers.erase(itr);
- ++itr;
}
}
void Guild::removeMember(const std::string &name)
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
+ for (auto itr = mMembers.begin(), itr_end = mMembers.end();
+ itr != itr_end; ++itr)
{
- if((*itr)->getName() == name)
+ if ((*itr)->getName() == name)
{
mMembers.erase(itr);
}
- ++itr;
}
}
void Guild::removeFromMembers()
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while(itr != itr_end)
+ for (auto member : mMembers)
{
- Being *b = actorSpriteManager->findBeing((*itr)->getID());
+ Being *b = actorSpriteManager->findBeing(member->getID());
b->removeGuild(getId());
- ++itr;
}
}
@@ -172,16 +150,13 @@ bool Guild::isMember(GuildMember *member) const
if (member->mGuild != nullptr && member->mGuild != this)
return false;
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
+ for (auto mMember : mMembers)
{
- if ((*itr)->mId == member->mId &&
- (*itr)->getName() == member->getName())
+ if (mMember->mId == member->mId &&
+ mMember->getName() == member->getName())
{
return true;
}
- ++itr;
}
return false;
@@ -189,44 +164,20 @@ bool Guild::isMember(GuildMember *member) const
bool Guild::isMember(int id) const
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
- {
- if ((*itr)->mId == id)
- return true;
- ++itr;
- }
-
- return false;
+ return getMember(id) != nullptr;
}
bool Guild::isMember(const std::string &name) const
{
- auto itr = mMembers.begin(),
- itr_end = mMembers.end();
- while (itr != itr_end)
- {
- if ((*itr)->getName() == name)
- {
- return true;
- }
- ++itr;
- }
-
- return false;
+ return getMember(name) != nullptr;
}
void Guild::getNames(std::vector<std::string> &names) const
{
names.clear();
- auto it = mMembers.begin(),
- it_end = mMembers.end();
- while (it != it_end)
- {
- names.push_back((*it)->getName());
- ++it;
- }
+
+ for (auto member : mMembers)
+ names.push_back(member->getName());
}
Guild *Guild::getGuild(int id)