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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-18 19:20:34 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-02 15:31:41 +0100
commitf5de9ae444f1bca1f6ba6969214e9a8cacb15f68 (patch)
treef9b9c699c52d279cdc4d93b09f48dd3b24403f5b /src/gui
parent7cc504d993fa948ae2e10848993f4552b2d6daaa (diff)
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Fix to the hair colors and styles handling.
- I made the charCreatedialog handle a possible max permitted color Id and a minimum hair style id for tA. - Added a foundation to later load the styles and colors from the same file, to handle the Mana-issue #224 for manaserv. - Support for non-contiguous hair color and style ids has also been added. - I also replaced the < and > arrow signs with images. Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/charcreatedialog.cpp73
-rw-r--r--src/gui/charcreatedialog.h16
2 files changed, 55 insertions, 34 deletions
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp
index 99a8800a..84bce434 100644
--- a/src/gui/charcreatedialog.cpp
+++ b/src/gui/charcreatedialog.cpp
@@ -57,23 +57,30 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot):
mPlayer = new Being(0, ActorSprite::PLAYER, 0, NULL);
mPlayer->setGender(GENDER_MALE);
- int numberOfHairColors = HairDB::size();
+ mHairStylesIds = hairDB.getHairStyleIds(
+ Net::getCharHandler()->getCharCreateMaxHairStyleId());
+ mHairStyleId = rand() * mHairStylesIds.size() / RAND_MAX;
+
+ mHairColorsIds = hairDB.getHairColorIds(
+ Net::getCharHandler()->getCharCreateMaxHairColorId());
+ mHairColorId = rand() * mHairColorsIds.size() / RAND_MAX;
- mHairStyle = rand() % mPlayer->getNumOfHairstyles();
- mHairColor = rand() % numberOfHairColors;
updateHair();
mNameField = new TextField("");
mNameLabel = new Label(_("Name:"));
- // TRANSLATORS: This is an arrow symbol used to denote 'next'.
- // You may change this symbol if your language uses another.
- mNextHairColorButton = new Button(_(">"), "nextcolor", this);
- // TRANSLATORS: This is an arrow symbol used to denote 'previous'.
- // You may change this symbol if your language uses another.
- mPrevHairColorButton = new Button(_("<"), "prevcolor", this);
+
+ mNextHairColorButton = new Button("", "nextcolor", this);
+ mPrevHairColorButton = new Button("", "prevcolor", this);
+ mPrevHairColorButton->setButtonIcon("tab_arrows_left.png");
+ mNextHairColorButton->setButtonIcon("tab_arrows_right.png");
+
mHairColorLabel = new Label(_("Hair color:"));
- mNextHairStyleButton = new Button(_(">"), "nextstyle", this);
- mPrevHairStyleButton = new Button(_("<"), "prevstyle", this);
+ mNextHairStyleButton = new Button("", "nextstyle", this);
+ mPrevHairStyleButton = new Button("", "prevstyle", this);
+ mPrevHairStyleButton->setButtonIcon("tab_arrows_left.png");
+ mNextHairStyleButton->setButtonIcon("tab_arrows_right.png");
+
mHairStyleLabel = new Label(_("Hair style:"));
mCreateButton = new Button(_("Create"), "create", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
@@ -173,10 +180,14 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
if (Net::getNetworkType() == ServerInfo::MANASERV)
++characterSlot;
+ // Should avoid the most common crash case
+ int hairStyle = mHairStylesIds.empty() ?
+ 0 : mHairStylesIds.at(mHairStyleId);
+ int hairColor = mHairColorsIds.empty() ?
+ 0 : mHairColorsIds.at(mHairColorId);
Net::getCharHandler()->newCharacter(getName(), characterSlot,
mFemale->isSelected(),
- mHairStyle,
- mHairColor, atts);
+ hairStyle, hairColor, atts);
}
else
{
@@ -189,22 +200,22 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
scheduleDelete();
else if (event.getId() == "nextcolor")
{
- mHairColor++;
+ ++mHairColorId;
updateHair();
}
else if (event.getId() == "prevcolor")
{
- mHairColor--;
+ --mHairColorId;
updateHair();
}
else if (event.getId() == "nextstyle")
{
- mHairStyle++;
+ ++mHairStyleId;
updateHair();
}
else if (event.getId() == "prevstyle")
{
- mHairStyle--;
+ --mHairStyleId;
updateHair();
}
else if (event.getId() == "statslider")
@@ -214,13 +225,9 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "gender")
{
if (mMale->isSelected())
- {
mPlayer->setGender(GENDER_MALE);
- }
else
- {
mPlayer->setGender(GENDER_FEMALE);
- }
}
}
@@ -359,14 +366,24 @@ void CharCreateDialog::setFixedGender(bool fixed, Gender gender)
void CharCreateDialog::updateHair()
{
- mHairStyle %= Being::getNumOfHairstyles();
- if (mHairStyle < 0)
- mHairStyle += Being::getNumOfHairstyles();
+ if (mHairColorId < 0)
+ mHairColorId = mHairColorsIds.size() - 1;
+
+ if (mHairColorId > (int)mHairColorsIds.size() - 1)
+ mHairColorId = 0;
+
+ if (mHairStyleId < 0)
+ mHairStyleId = mHairStylesIds.size() - 1;
+
+ if (mHairStyleId > (int)mHairStylesIds.size() - 1)
+ mHairStyleId = 0;
- mHairColor %= HairDB::size();
- if (mHairColor < 0)
- mHairColor += HairDB::size();
+ // Should avoid the most common crash case
+ int hairStyle = mHairStylesIds.empty() ?
+ 0 : mHairStylesIds.at(mHairStyleId);
+ int hairColor = mHairColorsIds.empty() ?
+ 0 : mHairColorsIds.at(mHairColorId);
mPlayer->setSprite(Net::getCharHandler()->hairSprite(),
- mHairStyle * -1, HairDB::get(mHairColor));
+ hairStyle * -1, hairDB.getHairColor(hairColor));
}
diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h
index 42a57ab5..7548bbff 100644
--- a/src/gui/charcreatedialog.h
+++ b/src/gui/charcreatedialog.h
@@ -34,6 +34,7 @@
#include <string>
#include <vector>
+class Button;
class LocalPlayer;
class PlayerBox;
@@ -83,11 +84,11 @@ class CharCreateDialog : public Window, public gcn::ActionListener
gcn::TextField *mNameField;
gcn::Label *mNameLabel;
- gcn::Button *mNextHairColorButton;
- gcn::Button *mPrevHairColorButton;
+ Button *mNextHairColorButton;
+ Button *mPrevHairColorButton;
gcn::Label *mHairColorLabel;
- gcn::Button *mNextHairStyleButton;
- gcn::Button *mPrevHairStyleButton;
+ Button *mNextHairStyleButton;
+ Button *mPrevHairStyleButton;
gcn::Label *mHairStyleLabel;
gcn::RadioButton *mMale;
@@ -107,8 +108,11 @@ class CharCreateDialog : public Window, public gcn::ActionListener
Being *mPlayer;
PlayerBox *mPlayerBox;
- int mHairStyle;
- int mHairColor;
+ // A vector containing the available hair color or style ids
+ std::vector<int> mHairColorsIds;
+ std::vector<int> mHairStylesIds;
+ int mHairStyleId;
+ int mHairColorId;
int mSlot;
};