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authorPhilipp Sehmisch <mana@crushnet.org>2011-03-14 20:56:40 +0100
committerPhilipp Sehmisch <mana@crushnet.org>2011-03-15 18:23:37 +0100
commit91e2779891973cdbefc6e07ca3dee7a432a05112 (patch)
tree7b594b3aead19f6550d66384c342a3d3668ec086 /src/gui
parent25a2abd09e3b76115ed0b6b1a02cdddc6c1c5bfc (diff)
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Implemented a screen shake effect system in the viewport class.
The screen can either be "nudged" in a random direction with a specific intensity or you can define an exact x and y intensity, decay factor and duration. On a tmwAthena server an effect is triggered when the player character dies. A method for stopping all shake effects is also implemented, but not used yet. I added a netcode message for Manaserv to trigger an effect server-sided. Because our protocol has currently no way to transport floating point values, the decay is transported as a fixed point value with 4 decimals which is entirely sufficient for this purpose.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/viewport.cpp38
-rw-r--r--src/gui/viewport.h28
2 files changed, 65 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index ac910d5f..9d03cab5 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -42,6 +42,8 @@
#include "utils/stringutils.h"
+#include <cmath>
+
extern volatile int tick_time;
Viewport::Viewport():
@@ -121,9 +123,9 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
- // Apply lazy scrolling
while (lastTick < tick_time)
{
+ // Apply lazy scrolling
if (player_x > mPixelViewX + mScrollRadius)
{
mPixelViewX += (player_x - mPixelViewX - mScrollRadius) /
@@ -144,6 +146,22 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
mPixelViewY += (player_y - mPixelViewY + mScrollRadius) /
mScrollLaziness;
}
+
+ // manage shake effect
+ for (ShakeEffects::iterator i = mShakeEffects.begin();
+ i != mShakeEffects.end();
+ i++)
+ {
+ // apply the effect to viewport
+ mPixelViewX += i->x *= -i->decay;
+ mPixelViewY += i->y *= -i->decay;
+ // check death conditions
+ if (abs(i->x) + abs(i->y) < 1.0f ||
+ (i->duration > 0 && --i->duration == 0))
+ {
+ i = mShakeEffects.erase(i);
+ }
+ }
lastTick++;
}
@@ -222,6 +240,24 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
WindowContainer::draw(gcnGraphics);
}
+void Viewport::shakeScreen(int intensity)
+{
+ float direction = rand()%628 / 100.0f; // random value between 0 and 2PI
+ float x = std::sin(direction) * intensity;
+ float y = std::cos(direction) * intensity;
+ shakeScreen(x, y);
+}
+
+void Viewport::shakeScreen(float x, float y, float decay, unsigned duration)
+{
+ ShakeEffect effect;
+ effect.x = x;
+ effect.y = y;
+ effect.decay = decay;
+ effect.duration = duration;
+ mShakeEffects.push_back(effect);
+}
+
void Viewport::logic()
{
WindowContainer::logic();
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 93e36b5b..f4db806b 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -29,6 +29,8 @@
#include <guichan/mouselistener.hpp>
+#include <list>
+
class ActorSprite;
class Being;
class BeingPopup;
@@ -153,6 +155,22 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
*/
void hideBeingPopup();
+ /**
+ * Makes the screen shake in a random direction
+ */
+ void shakeScreen(int intensity);
+
+ /**
+ * Makes the screen shake in a specific direction
+ */
+ void shakeScreen(float x, float y, float decay = 0.95f, unsigned duration = 0);
+
+ /**
+ * Stops all active screen shake effects
+ */
+ void shakeScreenStop()
+ { mShakeEffects.clear(); }
+
void event(Channels channel, const Mana::Event &event);
private:
@@ -190,6 +208,16 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
float mPixelViewY; /**< Current viewpoint in pixels. */
int mShowDebugPath; /**< Show a path from player to pointer. */
+ struct ShakeEffect
+ {
+ float x;
+ float y;
+ float decay;
+ unsigned duration;
+ };
+ typedef std::list<ShakeEffect> ShakeEffects;
+ ShakeEffects mShakeEffects;
+
bool mPlayerFollowMouse;
int mLocalWalkTime; /**< Timestamp before the next walk can be sent. */