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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-03-23 22:41:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-03-23 22:41:21 +0000
commitfa8b0a19084c0c2d369cda199b87c03fe838fa79 (patch)
treebee92807a496dcc2494d9fdfbf7afb59cbca736b /src/gui
parent9dd811b55587aeb76344b835006cb4a01601bb5d (diff)
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Merged revisions 3828-3829,3831-3838,3841,3843-3844,3847-3872,3874,3876-3900 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r3828 | crush_tmw | 2007-12-31 17:14:27 +0100 (Mon, 31 Dec 2007) | 1 line Added config options to set the scroll center. Retained scroll offset during map change for smoother map transitions. ........ r3859 | b_lindeijer | 2008-01-26 20:38:43 +0100 (Sat, 26 Jan 2008) | 3 lines Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since that's the way in which we are using them. ........ r3876 | crush_tmw | 2008-02-11 20:00:43 +0100 (Mon, 11 Feb 2008) | 1 line Added music and overlay to snake dungeon. ........ r3883 | crush_tmw | 2008-02-12 15:00:22 +0100 (Tue, 12 Feb 2008) | 1 line Particle emitters are now activated after the parent particle has moved instead of before (small change which allows a little trick to create polar emitters) ........ r3887 | umperio | 2008-02-12 20:49:37 +0100 (Tue, 12 Feb 2008) | 1 line Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls. ........ r3888 | crush_tmw | 2008-02-13 21:49:55 +0100 (Wed, 13 Feb 2008) | 1 line Added new headgears by Black Don (thanks to QOAL for testing and implementation) ........ r3891 | umperio | 2008-02-18 09:52:06 +0100 (Mon, 18 Feb 2008) | 1 line Fixed image name. ........ r3892 | umperio | 2008-02-18 11:00:45 +0100 (Mon, 18 Feb 2008) | 1 line Forgot a %s ........ r3899 | crush_tmw | 2008-02-19 14:23:34 +0100 (Tue, 19 Feb 2008) | 1 line Map fixes at snake dungeon by QOAL ........ r3900 | crush_tmw | 2008-02-19 14:32:24 +0100 (Tue, 19 Feb 2008) | 1 line More map fixes at snake dungeon by QOAL ........
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/trade.h1
-rw-r--r--src/gui/viewport.cpp59
-rw-r--r--src/gui/viewport.h18
3 files changed, 40 insertions, 38 deletions
diff --git a/src/gui/trade.h b/src/gui/trade.h
index b5b0db6a..cd943a41 100644
--- a/src/gui/trade.h
+++ b/src/gui/trade.h
@@ -92,7 +92,6 @@ class TradeWindow : public Window, gcn::ActionListener, SelectionListener
void action(const gcn::ActionEvent &event);
private:
-
enum Status
{
PREPARING, /**< Players are adding items. */
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index d6c49fb2..7c68b577 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -52,8 +52,6 @@ Viewport::Viewport():
mMap(0),
mViewX(0.0f),
mViewY(0.0f),
- mCameraX(0),
- mCameraY(0),
mShowDebugPath(false),
mPlayerFollowMouse(false)
{
@@ -62,6 +60,8 @@ Viewport::Viewport():
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
+ mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0);
+ mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
@@ -150,8 +150,8 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
}
// Calculate viewpoint
- int midTileX = graphics->getWidth() / 2;
- int midTileY = graphics->getHeight() / 2;
+ int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
+ int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
int player_x = player_node->mX - midTileX + player_node->getXOffset();
int player_y = player_node->mY - midTileY + player_node->getYOffset();
@@ -211,19 +211,16 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
}
}
- mCameraX = (int) mViewX;
- mCameraY = (int) mViewY;
-
// Draw tiles and sprites
if (mMap)
{
- mMap->draw(graphics, mCameraX, mCameraY, 0);
+ mMap->draw(graphics, (int) mViewX, (int) mViewY, 0);
drawTargetCursor(graphics);
- mMap->draw(graphics, mCameraX, mCameraY, 1);
- mMap->draw(graphics, mCameraX, mCameraY, 2);
+ mMap->draw(graphics, (int) mViewX, (int) mViewY, 1);
+ mMap->draw(graphics, (int) mViewX, (int) mViewY, 2);
if (mShowDebugPath)
{
- mMap->drawCollision(graphics, mCameraX, mCameraY);
+ mMap->drawCollision(graphics, (int) mViewX, (int) mViewY);
}
mMap->drawOverlay(graphics, mViewX, mViewY,
(int) config.getValue("OverlayDetail", 2));
@@ -239,9 +236,9 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
- (*i)->drawSpeech(graphics, -mCameraX, -mCameraY);
- (*i)->drawName(graphics, -mCameraX, -mCameraY);
- (*i)->drawEmotion(graphics, -mCameraX, -mCameraY);
+ (*i)->drawSpeech(graphics, -(int) mViewX, -(int) mViewY);
+ (*i)->drawName(graphics, -(int) mViewX, -(int) mViewY);
+ (*i)->drawEmotion(graphics, -(int) mViewX, -(int) mViewY);
}
// Draw contained widgets
@@ -262,8 +259,8 @@ Viewport::logic()
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
mWalkTime != player_node->mWalkTime)
{
- player_node->setDestination(mouseX + mCameraX,
- mouseY + mCameraY);
+ player_node->setDestination(mouseX + (int) mViewX,
+ mouseY + (int) mViewY);
mWalkTime = player_node->mWalkTime;
}
@@ -301,9 +298,9 @@ Viewport::drawTargetCursor(Graphics *graphics)
// Draw the target cursor at the correct position
int posX = target->getPixelX() + 16 -
- targetCursor->getWidth() / 2 - mCameraX;
+ targetCursor->getWidth() / 2 - (int) mViewX;
int posY = target->getPixelY() + 16 -
- targetCursor->getHeight() / 2 - mCameraY;
+ targetCursor->getHeight() / 2 - (int) mViewY;
graphics->drawImage(targetCursor, posX, posY);
}
@@ -320,8 +317,8 @@ Viewport::drawTargetName(Graphics *graphics)
graphics->setColor(gcn::Color(255, 32, 32));
const MonsterInfo &mi = static_cast<Monster*>(target)->getInfo();
- int posX = target->getPixelX() + 16 - mCameraX;
- int posY = target->getPixelY() + 16 - target->getHeight() - mCameraY;
+ int posX = target->getPixelX() + 16 - (int) mViewX;
+ int posY = target->getPixelY() + 16 - target->getHeight() - (int) mViewY;
graphics->drawText(mi.getName(), posX, posY, gcn::Graphics::CENTER);
}
@@ -334,8 +331,8 @@ Viewport::drawDebugPath(Graphics *graphics)
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- int mouseTileX = (mouseX + mCameraX) / 32;
- int mouseTileY = (mouseY + mCameraY) / 32;
+ const int mouseTileX = (mouseX + (int) mViewX) / 32;
+ const int mouseTileY = (mouseY + (int) mViewY) / 32;
Path debugPath = mMap->findPath(
player_node->mX / 32, player_node->mY / 32,
@@ -344,8 +341,8 @@ Viewport::drawDebugPath(Graphics *graphics)
graphics->setColor(gcn::Color(255, 0, 0));
for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
{
- int squareX = i->x * 32 - mCameraX + 12;
- int squareY = i->y * 32 - mCameraY + 12;
+ int squareX = i->x * 32 - (int) mViewX + 12;
+ int squareY = i->y * 32 - (int) mViewY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
@@ -363,8 +360,8 @@ Viewport::mousePressed(gcn::MouseEvent &event)
mPlayerFollowMouse = false;
- int tilex = (event.getX() + mCameraX) / 32;
- int tiley = (event.getY() + mCameraY) / 32;
+ const int tilex = (event.getX() + (int) mViewX) / 32;
+ const int tiley = (event.getY() + (int) mViewY) / 32;
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
@@ -403,14 +400,14 @@ Viewport::mousePressed(gcn::MouseEvent &event)
player_node->pickUp(item);
}
// Just walk around
- else if (mMap->getWalk(tilex, tiley, player_node->getWalkMask()))
+ else
{
// XXX XXX XXX REALLY UGLY!
Uint8 *keys = SDL_GetKeyState(NULL);
if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]))
{
- player_node->setDestination(event.getX() + mCameraX,
- event.getY() + mCameraY);
+ player_node->setDestination(event.getX() + (int) mViewX,
+ event.getY() + (int) mViewY);
}
mPlayerFollowMouse = true;
}
@@ -437,8 +434,8 @@ Viewport::mouseDragged(gcn::MouseEvent &event)
if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
{
- player_node->setDestination(event.getX() + mCameraX,
- event.getY() + mCameraY);
+ player_node->setDestination(event.getX() + (int) mViewX,
+ event.getY() + (int) mViewY);
}
}
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 1547c0a4..c8f7a9ec 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -117,16 +117,22 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
optionChanged(const std::string &name);
/**
- * Returns camera x offset in tiles.
+ * Returns camera x offset in pixels.
*/
int
- getCameraX() { return mCameraX; }
+ getCameraX() const { return (int) mViewX; }
/**
- * Returns camera y offset in tiles.
+ * Returns camera y offset in pixels.
*/
int
- getCameraY() { return mCameraY; }
+ getCameraY() const { return (int) mViewY; }
+
+ /**
+ * Changes viewpoint by relative pixel coordinates.
+ */
+ void
+ scrollBy(float x, float y) { mViewX += x; mViewY += y; }
private:
/**
@@ -156,10 +162,10 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
int mScrollRadius;
int mScrollLaziness;
+ int mScrollCenterOffsetX;
+ int mScrollCenterOffsetY;
float mViewX; /**< Current viewpoint in pixels. */
float mViewY; /**< Current viewpoint in pixels. */
- int mCameraX; /**< Current viewpoint in tiles. */
- int mCameraY; /**< Current viewpoint in tiles. */
bool mShowDebugPath; /**< Show a path from player to pointer. */
/** Images of in range target cursor. */